NPC AI system inspired by the NPCs in The Sims and Harvest Moon games, with three task logics: simple waypoint based, time scheduled task based, and inner needs based.
- Simple AI
- Scheduled AI
- Inner Needs AI
This AI will be randomly going to provided places
This AI has an ability to store any tasks that should be done in three different schedules:
- Daily schedule
- Date based schedule
- Monthly schedule
This AI has different type of inner parameters for diciding what task should be done at certain time. Current supported parameters:
- Fun level
- Energy level
- Hunger level
- Sleep level