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Update with the root #1
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Fix typo.
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* Add 24bit uncompressed RGB support to DDSLoader Adds support for 24bit uncompressed RGB textured to DDSLoader. The texture data is read from the file in RGB, and returned in RGBA format with a=1. * Remove typescript types * Add new example for 24bit uncompressed dds * revert accidental package-lock.json changes * revert accidental package-lock.json changes * hopefully properly fix package-lock.json * updated screenshots for webgl_loader_texture_dds * Update DDSLoader.js Clean up. --------- Co-authored-by: Michael Herzog <[email protected]>
Fix unit test.
* Node: Document more modules. * Docs: Fix typo.
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules. * Docs: Minor fixes. * Docs: More fixes.
* fix filterable depth textures * cleanup
* updated linesegments2 webgpu * Update LineSegments2.js FIx codescan issue. * use of vec4 to transfer viewport to this.resolution --------- Co-authored-by: Michael Herzog <[email protected]> Co-authored-by: Renaud Rohlinger <[email protected]>
* Node: Document more modules. * Fix typo.
* more docs * Update StackNode.js --------- Co-authored-by: Michael Herzog <[email protected]>
* Docs: Add examples for the onBeforeCompile method in Material * Update Material.html * Update Material.html * Update Material.html * Update Material.html --------- Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules. * Node: Document more modules.
* LightsNode: Fix cache key. * Update LightsNode.js --------- Co-authored-by: sunag <[email protected]>
* fix getNodeType() * Revert "WebGPURenderer: Shadow fixes (#29991)" This reverts commit f91fbc3. * Revert "WebGPURenderer: Add `SpotLight.map` support (#29989)" This reverts commit e2e04d3. * cleanup * Reapply "WebGPURenderer: Add `SpotLight.map` support (#29989)" This reverts commit 9a2e6c2. * Reapply "WebGPURenderer: Shadow fixes (#29991)" This reverts commit 50c6e14.
…30316) * RenderObject: Improve cache key computation when rendering shadows. * ShadowNode: Fix material type conflict.
* Docs: Improve `BlendModes` module. * Update BlendModes.js
* Node: fix some types * Update Lighting.js * Update Background.js * Update NodeMaterial.js --------- Co-authored-by: Samuel Rigaud <[email protected]> Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* WebGPURenderer: Fix clear alpha in WebGLBackend * improved jsdoc * add comment * simplify * remove white space * revert
* wip arraycamera * Update webgl_camera_array2.html * updated approach * Update WebGLBackend.js * added webgpu support * update example * revision * update camera array * Update Camera.js * update * Update webgpu_camera_array.html * cleanup * rev
…30335) Co-authored-by: Francesco Sampoli <[email protected]>
* update viewport state * cleanup
* WebGPURenderer: Add `XRManager`. * Renderer: Fix projection matrix computation in XR. * WebGLBackend: Use `gl.STATIC_DRAW` for camera index buffers. * Renderer: Clean up. * WebGLBackend: Don't cache `cameraIndex`. * XRManager: Add documentation. * E2E: Update screenshot. * Renderer: Fix `xr` usage.
* XRManager: Fix background clear in XR. * Renderer: Update background even in XR.
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Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k