An implementation of an Achievement System in Laravel, inspired by Laravel's Notification system.
- Requirements
- Installation
- Creating Achievements
- Unlocking Achievements
- Adding Progress
- Retrieving Achievements
- Event Listeners
- License
- Laravel 6 or higher
- PHP 7.2 or higher
- v1.* - Original
Gstt\*
namespace with supporting Laravel 6 and PHP7.2 (only fix and security updates) - v2.* (master) - New namespace
Assada\*
with supporting Laravel >=6 and PHP7.2 (fixes, security and feature updates)
Default installation is via Composer.
composer require assada/laravel-achievements
The service provider will automatically get registered. Or you could add the Service Provider manually to your
config/app
file in the providers
section.
'providers' => [
//...
Assada\Achievements\AchievementsServiceProvider::class,
]
Backup your database and run the migrations in order to setup the required tables on the database.
php artisan migrate
Similar to Laravel's implementation of Notifications, each Achievement is
represented by a single class (typically stored in the app\Achievements
directory.) This directory will be created
automatically for you when you run the make:achievement
command.
php artisan make:achievement UserMadeAPost
This command will put a fresh Achievement in your app/Achievements
directory with only has two properties defined:
name
and description
. You should change the default values for these properties to something that better explains
what the Achievement is and how to unlock it. When you're done, it should look like this:
<?php
namespace App\Achievements;
use Assada\Achievements\Achievement;
class UserMadeAPost extends Achievement
{
/*
* The achievement name
*/
public $name = 'Post Created';
/*
* A small description for the achievement
*/
public $description = 'Congratulations! You have made your first post!';
}
Achievements can be unlocked by using the Achiever
trait.
<?php
namespace App;
use Assada\Achievements\Achiever;
use Illuminate\Foundation\Auth\User as Authenticatable;
class User extends Authenticatable
{
use Achiever;
}
This trait contains the unlock
method, that can be used to unlock an Achievement. The unlock
method expects an
Achievement
instance:
use App\Achievements\UserMadeAPost;
$user->unlock(new UserMadeAPost());
Remember that you're not restricted to the User
class. You may add the Achiever
trait to any entity that could
unlock Achievements.
Instead of directly unlocking an achievement, you can add a progress to it. For example, you may have an achievement
UserMade10Posts
and you want to keep track of how the user is progressing on this Achievement.
In order to do that, you must set an additional parameter on your UserMade10Posts
class, called $points
:
<?php
namespace App\Achievements;
use Assada\Achievements\Achievement;
class UserMade10Posts extends Achievement
{
/*
* The achievement name
*/
public $name = '10 Posts Created';
/*
* A small description for the achievement
*/
public $description = 'Wow! You have already created 10 posts!';
/*
* The amount of "points" this user need to obtain in order to complete this achievement
*/
public $points = 10;
}
You may now control the progress by the methods addProgress
and removeProgress
on the Achiever
trait.
Both methods expect an Achievement
instance and an amount of points to add or remove:
use App\Achievements\UserMade10Posts;
$user->addProgress(new UserMade10Posts(), 1); // Adds 1 point of progress to the UserMade10Posts achievement
In addition, you can use the methods resetProgress
to set the progress back to 0 and setProgress
to set it to a
specified amount of points:
use App\Achievements\FiveConsecutiveSRanks;
if($rank != 'S'){
$user->resetProgress(new FiveConsecutiveSRanks());
} else {
$user->addProgress(new FiveConsecutiveSRanks(), 1);
}
use App\Achievements\Have1000GoldOnTheBag;
$user->setProgress(new Have100GoldOnTheBag(), $user->amountOfGoldOnTheBag);
Once an Achievement reach the defined amount of points, it will be automatically unlocked.
The Achiever
trait also adds a convenient relationship to the entity implementing it: achievements()
. You can use it
to retrieve progress for all achievements the entity has interacted with. Since achievements()
is a relationship, you
can use it as a QueryBuilder to filter data even further.
$achievements = $user->achievements;
$unlocked_today = $user->achievements()->where('unlocked_at', '>=', Carbon::yesterday())->get();
You can also search for a specific achievement using the achievementStatus()
method.
$details = $user->achievementStatus(new UserMade10Posts());
There are also three additional helpers on the Achiever
trait: lockedAchievements()
, inProgressAchievements()
and unlockedAchievements()
.
Laravel Achievements provides two events that can be listened to in order to provide "Achievement Unlocked" messages or similar. Both events receive the instance of AchievementProgress
that triggered them.
The Assada\Achievements\Event\Progress
event triggers whenever an Achiever makes progress, but doesn't unlock an Achievement. The Assada\Achievements\Event\Unlocked
event triggers whenever an Achiever actually unlocks an achievement.
Details on how to listen to those events are explained on Laravel's Event documentation.
The event listeners mentioned above triggers for all Achievements. If you would like to add an event listener for only a specific Achievement, you can do so by implementing the methods whenUnlocked
or whenProgress
on the Achievement
class.
<?php
namespace App\Achievements;
use Assada\Achievements\Achievement;
class UserMade50Posts extends Achievement
{
/*
* The achievement name
*/
public $name = '50 Posts Created';
/*
* A small description for the achievement
*/
public $description = 'Wow! You have already created 50 posts!';
/*
* The amount of "points" this user need to obtain in order to complete this achievement
*/
public $points = 50;
/*
* Triggers whenever an Achiever makes progress on this achievement
*/
public function whenProgress($progress)
{
}
/*
* Triggers whenever an Achiever unlocks this achievement
*/
public function whenUnlocked($progress)
{
}
}
Laravel Achievements is open-sourced software licensed under the MIT license.