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feat(Core/Scripting): Add new hooks for Ticket #21238

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Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

  • Closes

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
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  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

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  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

Known Issues and TODO List:

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  • [ ]

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@github-actions github-actions bot added CORE Related to the core file-cpp Used to trigger the matrix build labels Jan 22, 2025
CALL_ENABLED_HOOKS(TicketScript, TICKETHOOK_ON_TICKET_RESOLVE, script->OnTicketResolve(player, ticket));
}

TicketScript::TicketScript(const char* name, std::vector<uint16> enabledHooks)
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char const* name

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I don't understand why you want to change this, when it has no impact, is it by convention?

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Oh ok, thanks :D

class TicketScript : public ScriptObject
{
protected:
TicketScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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char const*

{
_lastChange = GameTime::GetGameTime().count();

sScriptMgr->OnTicketUpdate(ticket->GetPlayer(), ticket);
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probably better named as OnTicketUpdateLastChange ?

#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"

void ScriptMgr::OnTicketCreate(Player* player, GmTicket* ticket)
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i must say that I don't see a benefit of adding the player parameter here. you can always get it from the ticket, right? by adding this parameter, you're also adding a call to ticket->GetPlayer() for each hook call even if the hooks are unused

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Yes, that's right, you can access the player directly from GMTicket, I've added ‘player’ out of habit x)

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