Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
fix(Scripts/Zulaman) Multiple fixes to Jan'alai #21257
fix(Scripts/Zulaman) Multiple fixes to Jan'alai #21257
Changes from 21 commits
29507be
a0f3e32
bd1e42f
6b4204f
d25d432
069709c
fb6b4db
ea0e719
248d3a2
e812841
306385b
00bac08
e0fc3d3
b888ab3
f90eba3
70f28b2
04a9fd9
6f3d140
935fbc2
a30b29c
f24fd05
adf33a6
d42da41
2ce1686
d57ecdd
ac4bbc8
faf2ef4
134f826
83c7796
File filter
Filter by extension
Conversations
Jump to
There are no files selected for viewing
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This includes
UNIT_STATE_DIED
.azerothcore-wotlk/src/server/game/Entities/Unit/UnitDefines.h
Line 218 in dcf097a
Also check if this is cleared in Reset as Reset() clears taskscheduler and the
ClearUnitState
may never runI see these are similar instructions as flamebreathing above but
me->AttackStop();
could be missingThere was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Hmm yeah let me make sure, also probably better way to get him to stop moving. Let me check
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Added the me->ClearUnitState(UNIT_STATE_NOT_MOVE); to Reset() and tested .die both without doing bombs and while in UNIT_STATE_NOT_MOVE. both seem to reset. Didn't test before adding the UNIT_STATE_NOT_MOVE to Reset() but assuming could be bug in future if I didn't.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Tried stuff like me->StopMoving() but for whatever reason those other methods just wouldn't work.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Why was this marked as resolved? This is a hack and won't be merged as is
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Sorry, don't wan't to mess anything else up, I'll just close