Fix sync workflow (#115) #343
Annotations
11 warnings
Build game:
src/is_debug.c#L96
'noreturn' function does return
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Build game:
src/main.c#L107
array subscript 2 is outside array bounds of 'u16[2]' {aka 'short unsigned int[2]'} [-Warray-bounds=]
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Build game:
src/main.c#L108
array subscript 1 is outside array bounds of 'u16[2]' {aka 'short unsigned int[2]'} [-Warray-bounds=]
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Build game:
src/background_gfx.c#L239
pointer targets in passing argument 2 of 'func_80027600' differ in signedness [-Wpointer-sign]
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Build game:
src/background_gfx.c#L250
unused variable 'filterBuf1' [-Wunused-variable]
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Build game:
src/background_gfx.c#L249
unused variable 'filterBuf0' [-Wunused-variable]
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Build game:
src/background_gfx.c#L47
control reaches end of non-void function [-Wreturn-type]
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Build game:
src/43F0.c#L418
pointer targets in passing argument 2 of 'strcpy' differ in signedness [-Wpointer-sign]
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Build game:
src/crash_screen.c#L202
pointer targets in passing argument 2 of '_Printf' differ in signedness [-Wpointer-sign]
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Build game:
src/crash_screen.c#L248
pointer targets in passing argument 2 of '_Printf' differ in signedness [-Wpointer-sign]
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