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🔻ConeCaster

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Currently:

  • Triangle only
  • Single CPU thread
  • Regular ray-tracing

Supposed to be:

  • Support custom shapes e.g. sdf, volume
  • Multi-threaded
  • Explore the advantages of cone-tracing

I have tried to implement a BVH for the first time and dived into the topic a bit much. Now I'm learning about BVH generation and traversal methods.

There are 3 different BVH implementations in the include/Lib/render/scene.hpp:

My implementation is the fastest among them, up to ~2x. Though, I haven't finished Jacco's tutorial yet.

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