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Basic C++ Renderer using Ray Casting method. Made for my CS405 course at Sabancı University

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RayCaster3000

You can get a cool render if you feed it with correct instructions.

Things you can play with:

  • Ambient and Point lights
  • Sphere objects
  • Materials with varying properties like reflectivity

For more detailed information on how to use it (and some slick renders), see INFO folder.

I might add planes and triangles to RayCaster3100, who knows.



Some Renders

Diffuse Lighting with Multiple Lights Specular and Reflection

Specular Lighting and Reflection Specular and Reflection

Mirrors Specular and Reflection

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Basic C++ Renderer using Ray Casting method. Made for my CS405 course at Sabancı University

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