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Pull requests: bevyengine/bevy
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Allow dense iteration for FilteredEntity(Ref|Mut) in more cases.
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#16396
opened Nov 15, 2024 by
chescock
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Add sample_clamped method to animation curves, returning Boxed values
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Rename box shadow rendering variable names
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16393
opened Nov 15, 2024 by
doup
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Add optional transparency passthrough for sprite backend with bevy_picking
A-Picking
Pointing at and selecting objects of all sorts
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Retain Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
RenderMeshInstance
and MeshInputUniform
data from frame to frame.
A-Rendering
[bevy_ui/layout] extra hierarchy change handling
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16383
opened Nov 14, 2024 by
StrikeForceZero
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1 task
Only use physical coords internally in Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
bevy_ui
A-UI
#16375
opened Nov 13, 2024 by
ickshonpe
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add docs to clip_from_view
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16373
opened Nov 13, 2024 by
atlv24
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Add Immutable Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
D-Macros
Code that generates Rust code
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Component
Support
A-ECS
Support component hooks closures
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16371
opened Nov 13, 2024 by
mnmaita
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Adds some helpful methods to TextFont
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16370
opened Nov 13, 2024 by
mnmaita
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add docs to view uniform frustum field
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16369
opened Nov 13, 2024 by
atlv24
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Add a bindless mode to Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Shaders
This code uses GPU shader languages
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
AsBindGroup
.
A-Rendering
Draft: add Load files from disk to use for things like images, models, and sounds
C-Dependencies
A change to the crates that Bevy depends on
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
http
& https
asset sources
A-Assets
#16366
opened Nov 13, 2024 by
mrchantey
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Adds basic support for working with system fonts
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
X-Contentious
There are nontrivial implications that should be thought through
[bevy_ui/layout] Update internal mappings
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16362
opened Nov 12, 2024 by
StrikeForceZero
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9 tasks
Update rodio requirement from 0.19 to 0.20
A-Audio
Sounds playback and modification
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Remove deprecated Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
component_reads_and_writes
A-ECS
Update thiserror requirement from 1.0 to 2.0
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16346
opened Nov 11, 2024 by
dependabot
bot
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Remove all Impacts the entire engine
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
deprecated
code
A-Cross-Cutting
Support for Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Help
The author needs help finishing this PR.
get_many
and get_many_mut
functions for Assets<T>
A-Assets
#16334
opened Nov 10, 2024 by
Rajveer100
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Fix Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Cargo.toml
s
A-Cross-Cutting
#16333
opened Nov 10, 2024 by
BenjaminBrienen
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Rename Pointer<Down/Up> -> Pointer<Pressed/Released> in bevy_picking.
A-Picking
Pointing at and selecting objects of all sorts
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Handle Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
TriggerTargets
that are combinations for components/entities
A-ECS
Document why Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
MAX_JOINTS
and MAX_MORPH_WEIGHTS
are set
A-Rendering
#16324
opened Nov 10, 2024 by
BenjaminBrienen
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