-
Notifications
You must be signed in to change notification settings - Fork 4
Getting Started (Oculus Quest)
(https://www.unrealengine.com/marketplace/en-US/slug/bhaptics-haptic-manager)
-
The bHaptics Plugin requires a minimum SDK Version of at least 21.
- Please check Getting Started Section
- In order to connect the bHaptics devices to the Oculus Quest headset, use oculus system pairting.
- bHaptics SDK provides ready-made UI for checking haptics devices' connection status.
Example UI is located in HapticsManager Content > Blueprints > BhapticsUI.
- We also provide a simple UI example to demonstrate how to implement your own bHaptics UI.
Custom UI is located in HapticsManager Content > Blueprints > Bhaptics_CustomUI.
-
To use the UI in the game world, navigate to HapticsManager Content > Blueprints and add either the HapticDeviceUI_World_BP blueprint to the Level.
-
Open up the Player Pawn/Character class.
-
Add a WidgetInteractionComponent to the actor and attach it to the Motion Controller.
-
Add Input events for Press Pointer Key and Release Pointer Key using the Widget Interaction and set the Key for both to be Left Mouse Button.
-
Please check more details here (https://docs.unrealengine.com/en-US/Engine/UMG/HowTo/InWorldWidgetInteraction/index.html)