Skip to content
Compare
Choose a tag to compare
@braem braem released this 08 Jul 08:58

First release for Chaos Engine. This will likely not be playable outside of Chaos.

  • Fixed fading textures to have full mipmap chain
    • Chaos now always has -forceallmips, causing these textures to load garbage memory
  • Fixed catapults not working (trigger_momentum_catapult -> trigger_catapult)
  • Fixed some inconsistent textures on pillars on vert
  • Moved fall sound trigger to use a filter_velocity instead of enabling/disabling
  • Adjusted fadein length of fading textures on vert & second last, so players can see where not to go quicker
  • Added portals on last instead of the little landmark teleport
  • Added nogrenades on 2nd jump