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The Front - Game Server

This docker image runs a "The Front" game server.

GitHub repository

Docker hub

Features

  • Preinstalled The Front Server on image
  • Auto update of the server on each container start (can be disabled by configuration)
  • Configs by environment variables, see: Configuration / Environment variables

Disclaimer

Some configs are configurable by environment variables, but by no means all of them yet.

If you need more or different configuration possibilities please create a pull request or just open an issue on GitHub with your request here.

IMPORTANT: If you don't know, the server of "The Front" has beefy resource requirements.
An estimation for an absolute minimum is probably 8GB RAM and 2 CPU's
12 GB RAM and 4 CPU's is probably better...

IMPORTANT The GPL clearly explains that there is no warranty for this free software.

Simple server start

# Quick test run without persistence
# IMPORTANT: PublicIpAddress must be reachable from clients and is also the address which is communicated to steam (server list)
docker run \
  -e FRONT_CONFIG_SERVER_NAME="YourServerName" \
  -e FRONT_OUT_IP_ADDRESS="PublicIpAddress" \
  -p "5500:5500/tcp" \
  -p "5500:5500/udp" \
  -p "5501:5501/tcp" \
  -p "5501:5501/udp" \
  -p "5502:5502/tcp" \
  -p "27015:27015/tcp" \
  bresam/the-front-game-server:latest
# Run with persistence of game save files
# IMPORTANT: PublicIpAddress must be reachable from clients and is also the address which is communicated to steam (server list)
docker run \
  -e FRONT_CONFIG_SERVER_NAME="YourServerName" \
  -e FRONT_OUT_IP_ADDRESS="PublicIpAddress" \
  -p "5500:5500/tcp" \
  -p "5500:5500/udp" \
  -p "5501:5501/tcp" \
  -p "5501:5501/udp" \
  -p "5502:5502/tcp" \
  -p "27015:27015/tcp" \
  -v "/your/host/path/to/front_storage_folder:/home/gameserver/the_front/game_storage"
  bresam/the-front-game-server:latest

Configuration / Environment variables

Environment variable Description
FRONT_SERVER_NAME Server name shown in server list
FRONT_SERVER_TITLE Additional title in description on connection to server
FRONT_CONFIG_SERVER_NAME Unique name used as part of the game save storage folder, if changed on start another game save state will be loaded/initialized
FRONT_MAX_PLAYERS Maximum allowed players (default: 10)
FRONT_OUT_IP_ADDRESS Public IP address of the server, must be accessible for all clients, is published and used for connecting from server list
FRONT_PORT_GAME Game port TCP & UDP (default: 5500)
FRONT_PORT_BEACON Beacon port TCP & UDP (default: 5501)
FRONT_PORT_SHUTDOWN_SERVICE Shutdown service port TCP (default: 5502)
FRONT_PORT_QUERY Steam query port (default: 27015)
FRONT_SERVER_PASSWORD Optional server password
FRONT_SERVER_AUTO_UPDATE_ON_START Update server version on container start (default: true)
FRONT_SERVER_ADMIN_ACCOUNTS Steam IDs of administrators, separated by ";" eg.: "xxxx..." or "xxxx...;yyyy..."
FRONT_GAME_PHYSICS_VEHICLE Game config (default: false)
FRONT_GAME_MAX_FRAME_RATE Game config (default: 35)

Docker compose example

services:
  the-front-server:
    image: bresam/the-front-game-server:latest
    environment:
      FRONT_CONFIG_SERVER_NAME: local_test_1
      FRONT_OUT_IP_ADDRESS: 127.0.0.1
      #FRONT_SERVER_AUTO_UPDATE_ON_START: false
      #FRONT_SERVER_PASSWORD: 1234
      #FRONT_SERVER_ADMIN_ACCOUNTS: "xxxxxxxxxxxxxxxxx;yyyyyyyyyyyyyyyyy"
    ports:
      - "5500:5500/tcp"
      - "5500:5500/udp"
      - "5501:5501/tcp"
      - "5501:5501/udp"
      - "5502:5502/tcp"
      - "27015:27015/tcp"
    volumes:
      - "./game_storage:/home/gameserver/the_front/game_storage"

Network / Firewall

Here you see an example configuration of a well tested The Front server running on aws EC2 instance with docker. On some ports I am not sure if both, tcp and udp, is really necessary, but it works.

Port start Port end Protocol Description
5500 5502 tcp, udp Game ports
27015 27015 tcp Steam Query port
-1 -1 icmp ICMP used for server ping, otherwise server list shows 500ms ping

Dev notes

General Docs and hints

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