-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
migration to ODS 4.0 #55
base: master
Are you sure you want to change the base?
Conversation
by ODS 4.0 requires (unstable!) jME3.1 libs
instead of abstract NiftyInputEvent
@JohnnyMarek I have managed to resolve the blockers, so we can now update to ODS 4.0 ! (which may be faster for the maps, also uses (still BETA!) jMEv3.1) Please push all your code (even if non-working) today, so I can test compatibility with this new 4.0 version and merge. |
getting this crash :(
|
5d1d2fa
to
4b8bab6
Compare
@JohnnyMarek I found a very similar problem, but I don't understand their solution, can you take a look later please? |
does it occur all the time after start or some special cases? |
Only in our scenario! |
what branch should i download to look at it? ods4_migration? Will try to fix it. I guess i have an idea where is the mistake |
Yes, this one, What I found is that |
Btw, the game appears much faster with v4, hope it will be also case for our scenario! |
@JohnnyMarek ok, there will be the bug ! |
Thanks! this analysis helps a lot. I am 80% positive i will be able to fix it soon. If not now, later in the morning :) and yes, that's the problem, i will put all our code to our package cvut. :) thanks for the input. Hope the game will be faster too :P but for that i am preparing other fix with partially works but that's for later... Won't be able to make it for the conference i am affriad. |
Thanks!
actually, this code is from our package, but we had to modify the ScreenGUIController (for some reason?), so it has to be updated. I'm looking forward to know more about the planned optimizations 👏 Btw, please address the comments in #48 so I can merge it tomorrow and try to apply my cleanups from the other PR. |
Fixes #17