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well that magically fixed itself
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Bryson Steck committed Aug 20, 2021
1 parent e2eac7a commit 041fffa
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9 changes: 9 additions & 0 deletions TODO.md
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### Find compatibility with other versions

* 1.8
* Enables but crashes when trying to play ender dragon noise on resurrection (end came out in 1.9)
* 1.9
* Doesn't enable, compiled by more recent version of java
* 1.10
* same as 1.9
* 1.11
* same as 1.9
* 1.12
* same as 1.9
* 1.13
* seems to work
* 1.14
* seems to work
* 1.15
* seems to work
* 1.16
* Works, native version
* 1.17
* seems to work
3 changes: 1 addition & 2 deletions data/settings.resurrection
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# 'resurrection_time' is the amount of time in milliseconds Resurrection will force the player to wait. Default value is 8640000 milliseconds (24 hours).
resurrection_time=86400000
# 'debug' enables debug messages in the console and players' chat as the plugin runs. The only valid values are 'true' and 'false'. Default value is false.
debug=false
# 'death_time_format' changes the way the remaining time is formatted to show players who just died.
debug=false
Binary file modified out/artifacts/Resurrection_jar/Resurrection.jar
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2 changes: 1 addition & 1 deletion src/net/brysonsteck/Resurrection/Resurrection.java
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Expand Up @@ -151,7 +151,7 @@ public static void main(String[] args) {

// TimeCheck timeCheck = new TimeCheck((System.currentTimeMillis() + 86212345) - System.currentTimeMillis());
// System.out.println(timeCheck.formatTime());
System.out.println(System.currentTimeMillis());
// System.out.println(System.currentTimeMillis());
}

}

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