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Importing improvements

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@cadon cadon released this 22 Jul 17:31
· 1987 commits to master since this release

0.28.7

features

  • when importing a creature, the oxygen-value will be used, i.e. the speed-level is available as well.
  • added best possible creature via breeding in the breeding planner (#740).

tweaks

  • color-regions will be copied over from extractor to tester and vice versa.
  • creature meta-data will not be cleared if species and stat-values are not changed (this could prevent parents and uid to be saved)
  • moved color-pick-dialog, so it won't get cut off at the bottom of the screen.
  • added sorting of player- and tribe-tables (#744).

fixes

  • readded mutation-limit for breeding-planner (#723).
  • fix for mutation-counter when importing exported creatures (#733)
  • fixed updating of blueprint-path when loading additional values (prevented species-recognition when importing modded creatures).
  • Fixed tek rex and other (aberrant) species when importing with ark-tools (#731)

If you use the Classic Flyers-mod to change the stats of the flyers on your unofficial server back to the pre-nerf-state, you can use the file classicalFlyers.json located in the json-folder (included in the release) and load it via File -> Load additional values... to adjust the stat-values. There is also a file to use with the gaia-mod, made by Inkraja (thanks for that!).

Note: The image-files have to be downloaded separately: Creature-Images. Extract the folder "img" to the same folder where the executable is located to get better visuals of the creature's colors. Currently 26 creatures are included. You don't need to redownload this file if you already have the creature-images.

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