Various changes following testing. Added support for files larger than 4GB. #7
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Rolled back my hibernation change of checking for "-52" - it fails on most saves I have tried but skipping an extra 112 bytes if the V9 check fails seems to do the trick.
Added ArkSaveGame.StoredDataOffsets - read in during readBinaryHeader()
As hinted by Alex, 1st field in StructCustomItemDataRef was 2 seperate bytes and not 1 short, 2nd byte represents index of stored data offset pairs.
Added new class to hold the cryo, offset position and data in bytes to speed up read using parallel loop. CryoStoreData
Re-worked readStoredBinaryObjects() to map and use memory based byte arrays when reading in cryo creature data and changed 2nd parameter passed to addObject from true to false.