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#if UNITY_EDITOR | ||
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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using UnityEditor; | ||
using UnityEditorInternal; | ||
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namespace CPRUnitySystem | ||
{ | ||
public class EasyReorderableList<T> | ||
{ | ||
private ReorderableList reorderableList; | ||
private T t_default; | ||
private ElementCallback<T> elementDrawCallback; | ||
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public List<T> Data { get; private set; } | ||
public event OnListChangedEventHandler<T> OnListChanged; | ||
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public EasyReorderableList(string title, List<T> data, ElementCallback<T> drawCallback, T init = default(T)) | ||
{ | ||
Data = data; | ||
t_default = init; | ||
reorderableList = new ReorderableList(data, typeof(T)); | ||
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reorderableList.drawHeaderCallback += (rect) => | ||
{ | ||
EditorGUI.LabelField(rect, title); | ||
}; | ||
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reorderableList.drawElementCallback += (rect, index, isActive, isFocused) => | ||
{ | ||
Data[index] = elementDrawCallback(rect, Data[index], isActive, isFocused); | ||
}; | ||
elementDrawCallback = drawCallback; | ||
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reorderableList.onAddCallback += OnAdd; | ||
reorderableList.onRemoveCallback += OnRemove; | ||
reorderableList.onChangedCallback += OnChangedCallback; | ||
} | ||
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public void DoList(Rect rect) | ||
{ | ||
reorderableList.DoList(rect); | ||
} | ||
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public void DoLayoutList() | ||
{ | ||
reorderableList.DoLayoutList(); | ||
} | ||
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private void OnAdd(ReorderableList list) | ||
{ | ||
Data.Add(t_default); | ||
} | ||
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private void OnRemove(ReorderableList list) | ||
{ | ||
var remove = Data.Count; | ||
Data.RemoveAt(remove - 1); | ||
} | ||
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private void OnChangedCallback(ReorderableList list) | ||
{ | ||
if (OnListChanged != null) | ||
OnListChanged(Data); | ||
} | ||
} | ||
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public delegate void OnListChangedEventHandler<T>(List<T> list); | ||
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public delegate T ElementCallback<T>(Rect rect, T data, bool isActive, bool isFocused); | ||
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[System.Obsolete("This interface is not used.")] | ||
public interface IReorderableSetting | ||
{ | ||
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} | ||
} | ||
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#endif |
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEditor; | ||
using CPRUnitySystem; | ||
using System.Linq; | ||
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[CreateAssetMenu] | ||
public class TestScriptable : ScriptableObject | ||
{ | ||
public List<int> i = new List<int>(); | ||
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[CanEditMultipleObjects] | ||
[CustomEditor(typeof(TestScriptable))] | ||
public class TestEx : Editor | ||
{ | ||
private EasyReorderableList<int> easyList; | ||
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public override void OnInspectorGUI() | ||
{ | ||
var Target = target as TestScriptable; | ||
if(easyList == null) easyList = new EasyReorderableList<int>("i", Target.i, Draw, 10); | ||
easyList.DoLayoutList(); | ||
EditorUtility.SetDirty(Target); | ||
} | ||
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public int Draw(Rect rect, int data, bool isActive, bool isFocused) | ||
{ | ||
return EditorGUI.IntField(rect, "int", data); | ||
} | ||
} | ||
} |
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