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This is a C++11 codebase for writing opengl programs with glfw, on OSX Yosemite. Mostly, this is a combination of a C++11 tutorial that I found online (http://www.cplusplus.com/articles/NvCRko23/) and then extending to the glfw examples.

The 'best' version is the gears project. It shows how to encapsulate glfw in C++11, and then run a custom set of OpenGL shaders, etc.

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Encapsulation of glfw3 for C++11

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