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##--------------------------------------------------------------------------------- | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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# These set the information text in the nds file | ||
GAME_TITLE := prettychips | ||
GAME_SUBTITLE1 := by chee rabbits | ||
GAME_SUBTITLE2 := x | ||
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include $(DEVKITARM)/ds_rules | ||
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export TARGET := $(shell basename $(CURDIR)) | ||
export TOPDIR := $(CURDIR) | ||
export GAME_TITLE := prettychips | ||
export GAME_ICON := icon.bmp | ||
export GAME_SUBTITLE1 := love x | ||
export GAME_SUBTITLE2 := chee | ||
ICON := -b icon.bmp | ||
#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
# DATA is a list of directories containing binary files embedded using bin2o | ||
# GRAPHICS is a list of directories containing image files to be converted with grit | ||
# AUDIO is a list of directories containing audio to be converted by maxmod | ||
# ICON is the image used to create the game icon, leave blank to use default rule | ||
# NITRO is a directory that will be accessible via NitroFS | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(shell basename $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
INCLUDES := include $(DEVKITARM)/arm-none-eabi | ||
DATA := data | ||
GRAPHICS := gfx | ||
AUDIO := | ||
ICON := | ||
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.PHONY: $(TARGET).arm7 $(TARGET).arm9 | ||
# specify a directory which contains the nitro filesystem | ||
# this is relative to the Makefile | ||
NITRO := | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
all: $(TARGET).nds | ||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s | ||
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CFLAGS := -g -Wall -O3\ | ||
$(ARCH) $(INCLUDE) -DARM9 -ffast-math -fno-gcse -march=armv5te -mtune=arm946e-s | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions | ||
ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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#--------------------------------------------------------------------------------- | ||
$(TARGET).nds : $(TARGET).arm7 $(TARGET).arm9 | ||
ndstool -c $(TARGET).nds -7 $(TARGET).arm7 -9 $(TARGET).arm9 | ||
# any extra libraries we wish to link with the project (order is important) | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lnds9 -lm | ||
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# automatigically add libraries for NitroFS | ||
ifneq ($(strip $(NITRO)),) | ||
LIBS := -lfilesystem -lfat $(LIBS) | ||
endif | ||
# automagically add maxmod library | ||
ifneq ($(strip $(AUDIO)),) | ||
LIBS := -lmm9 $(LIBS) | ||
endif | ||
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#--------------------------------------------------------------------------------- | ||
$(TARGET).arm7 : arm7/$(TARGET).elf | ||
$(TARGET).arm9 : arm9/$(TARGET).elf | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(DEVKITARM)/arm-none-eabi $(LIBNDS) $(PORTLIBS) | ||
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#--------------------------------------------------------------------------------- | ||
arm7/$(TARGET).elf: | ||
$(MAKE) -C arm7 | ||
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# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\ | ||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\ | ||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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# prepare NitroFS directory | ||
ifneq ($(strip $(NITRO)),) | ||
export NITRO_FILES := $(CURDIR)/$(NITRO) | ||
endif | ||
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# get audio list for maxmod | ||
ifneq ($(strip $(AUDIO)),) | ||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir)) | ||
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# place the soundbank file in NitroFS if using it | ||
ifneq ($(strip $(NITRO)),) | ||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin | ||
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# otherwise, needs to be loaded from memory | ||
else | ||
export SOUNDBANK := soundbank.bin | ||
BINFILES += $(SOUNDBANK) | ||
endif | ||
endif | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) | ||
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES) | ||
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export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES))) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\ | ||
-I$(CURDIR)/$(BUILD) | ||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.bmp) | ||
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ifneq (,$(findstring $(TARGET).bmp,$(icons))) | ||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp | ||
else | ||
ifneq (,$(findstring icon.bmp,$(icons))) | ||
export GAME_ICON := $(CURDIR)/icon.bmp | ||
endif | ||
endif | ||
else | ||
ifeq ($(suffix $(ICON)), .grf) | ||
export GAME_ICON := $(CURDIR)/$(ICON) | ||
else | ||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf | ||
endif | ||
endif | ||
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.PHONY: $(BUILD) clean run | ||
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#--------------------------------------------------------------------------------- | ||
arm9/$(TARGET).elf: | ||
$(MAKE) -C arm9 | ||
$(BUILD): | ||
@mkdir -p $@ | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
$(MAKE) -C arm9 clean | ||
$(MAKE) -C arm7 clean | ||
rm -f $(TARGET).nds $(TARGET).arm7 $(TARGET).arm9 | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK) | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).nds: $(OUTPUT).elf $(NITRO_FILES) $(GAME_ICON) | ||
$(OUTPUT).elf: $(OFILES) | ||
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# source files depend on generated headers | ||
$(OFILES_SOURCES) : $(HFILES) | ||
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# need to build soundbank first | ||
$(OFILES): $(SOUNDBANK) | ||
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#--------------------------------------------------------------------------------- | ||
# rule to build solution from music files | ||
#--------------------------------------------------------------------------------- | ||
$(SOUNDBANK) : $(MODFILES) | ||
#--------------------------------------------------------------------------------- | ||
mmutil $^ -d -o$@ -hsoundbank.h | ||
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#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
# This rule creates assembly source files using grit | ||
# grit takes an image file and a .grit describing how the file is to be processed | ||
# add additional rules like this for each image extension | ||
# you use in the graphics folders | ||
#--------------------------------------------------------------------------------- | ||
%.s %.h: %.png %.grit | ||
#--------------------------------------------------------------------------------- | ||
grit $< -fts -o$* | ||
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#--------------------------------------------------------------------------------- | ||
# Convert non-GRF game icon to GRF if needed | ||
#--------------------------------------------------------------------------------- | ||
$(GAME_ICON): $(notdir $(ICON)) | ||
#--------------------------------------------------------------------------------- | ||
@echo convert $(notdir $<) | ||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr | ||
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-include $(DEPSDIR)/*.d | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- | ||
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run: $(BUILD) | ||
desmume-cli prettychips.nds |
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---|---|---|
@@ -0,0 +1,46 @@ | ||
module.exports = class ADSR { | ||
constructor() { | ||
this.state = "attack" | ||
this.vol = 0 | ||
this.peak = 127 | ||
this.attack_rate = 1 | ||
this.decay_rate = 2 | ||
this.sustain = 63 | ||
this.release_rate = 10 | ||
} | ||
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next() { | ||
switch (this.state) { | ||
case "attack": { | ||
this.vol += this.attack_rate | ||
if (this.vol > this.peak) { | ||
this.vol = this.peak | ||
this.state = "decay" | ||
} | ||
break | ||
} | ||
case "decay": { | ||
this.vol -= this.decay_rate | ||
if (this.vol < this.sustain) { | ||
this.vol = this.sustain | ||
this.state = "sustain" | ||
} | ||
break | ||
} | ||
case "done": { | ||
} | ||
case "sustain": { | ||
break | ||
} | ||
case "release": { | ||
this.vol -= this.release_rate | ||
if (this.vol < 0) { | ||
this.vol = 0 | ||
this.state = "done" | ||
} | ||
break | ||
} | ||
} | ||
return this.vol | ||
} | ||
} |
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