v2.6.0
Several new features and bug fixes in this release. Here are some of the new features:
Record Counts
In windows with a filterable list the number of entries is shown at all times. When a filter is applied the current count and total count is displayed at the bottom of the list.
Fonts
You can now change font to any TrueType font you have installed on your system. Note there are issues using some fonts - if it fails it will remain as the default (Arial).
Statics Window
Static meshes can now be click on in the viewer and have their own window to show properties.
Features:
#1217 Generate black skidoos for skidoo enemies
#1220 Add record count to filterable lists in windows
#1224 Add floordata to rooms window filters
#1226 Change "is not" on multi value filters to be "none of"
#1232 Show floor and ceiling triangulation corner heights in rooms window
#1236 Allow user to change fonts
#1240 Add statics window and interaction with statics in 3D view
Bug Fixes:
#1222 Generate trigger geometry based on sector triangulation
#1228 Flip pickup sprites horizontally
#1230 Use command type values for trigger command type filtering
#1231 Improve triangulation handling in geometry mode
#1235 Always set level on UI on open or reload
#1238 Check whether alternate group exists before setting it
#1241 Change item 135 in TR4 from Flame Emitter to Chain
#1245 Clear scroll_to variable after room content tab rendered
Maintenance:
#1221 Update to latest ImGui, switch to ImGui test engine
#1233 Use room references instead of room numbers
Documentation:
#1246 Reorganise the readme
#1247 Create version 2.6.0
What's Changed
- Generate black skidoos for skidoo enemies by @chreden in #1217
- Add record count to filterable lists in windows by @chreden in #1220
- Update to latest ImGui, switch to ImGui test engine by @chreden in #1221
- Generate trigger geometry based on sector triangulation by @chreden in #1222
- Add floordata to rooms window filters by @chreden in #1224
- Change "is not" on multi value filters to be "none of" by @chreden in #1226
- Flip pickup sprites horizontally by @chreden in #1228
- Use command type values for trigger command type filtering by @chreden in #1230
- Improve triangulation handling in geometry mode by @chreden in #1231
- Show floor and ceiling triangulation corner heights in rooms window by @chreden in #1232
- Use room references instead of room numbers by @chreden in #1233
- Always set level on UI on open or reload by @chreden in #1235
- Check whether alternate group exists before setting it by @chreden in #1238
- Allow user to change fonts by @chreden in #1236
- Change item 135 in TR4 from Flame Emitter to Chain by @chreden in #1241
- Add Statics Window and interaction with statics in 3D view by @chreden in #1240
- Clear scroll_to variables after room content tab rendered by @chreden in #1245
- Reorganise the readme by @chreden in #1246
- Create version 2.6.0 by @chreden in #1247
Full Changelog: v2.5.0...v2.6.0