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A tech demo for user-generated content management in Unity.

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UGCTechDemo

A tech demo for user-generated content management in Unity. We'll refer to UGC as addons, since they add features rather than modify the game.

Goals

  • Runtime asset importing. This could be either local files (FBX, PNG, JPG, OBJ, etc.) or AssetBundles (rather than patching game files)
  • In-editor addon creation
  • File register to manage allowed asset formats
  • Addon manager with a user interface
  • Git support to download addons

Risks

  • Supporting Unity-specific files and C# could introduce a security risk, unless the addons are imported into a sandboxed environment (like a custom script interpreter or a C# library with limited functionality)

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A tech demo for user-generated content management in Unity.

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