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Official Commander List (3rd Pass)
JakeSamiRulz edited this page May 11, 2021
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- D2D: +10% offensive luck (all units)
- COZ: Default Range [0~2]
- COP: Default Boost (+10/+10) [+1 CO Zone when reached]
- SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
- Leader: Cost 1.5x base unit; Pocket CO Zone under unit
- Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers
- Direct: (1~1 range) Can move and fire in same turn
- Indirect: (1~1+ range) Can only move or fire in a turn, not both
- Ballistic: (1~1+ range) Can move and fire in same turn
- Hidden: Enemy must be adjacent to see or attack this unit
- Immunity: Causes that weather type to have +7% more chance to happen in random weather
- Penalty: Stacks these weather effects onto the D2D
- Guard (I): (+5/+5)
- Elite (II): (+10/+10)
- Veteran (V): (+20/+20)
- Ace (A): (+30/+30) Pocket CO Zone {Boss Commanders Only}
- [Hit] Willful Students
- [Miss] Downtime
- [Role] Luck
- [Veteran Rank] Allied and Enemy CO Zones also count as Nell's CO Zone (3.375*)
- +20% positive luck {owned units} (3*)
- [Cheat Death] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction (1.638*)
- +20% negative luck (enemy units} (3*)
- +20% positive luck {owned units} (3*)
- +60% positive luck {owned units} (9*)
- [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat (3*)
- [Rachel] Windfall [3*]
- [Hit] Mechanics
- [Miss] Waking up Early
- [Role] Healing and Repairs
- [Veteran Rank] (+10/+0) firepower per each healed HP over 10HP {owned units}
- 200% Temporary Property build rate {owned units}
- Free Repairs {owned units}
- +1 Heal {owned units}
- +2 Repair Rate {owned units}
- +2 Heal {owned units}
- +5 Heal {owned units}
- (+20/+0) {owned units}
- +1 movement {owned units}
- +1 HP Repair Heal {owned units adjacent to this unit}
- [Max] Power Wrench [1*]
- [Eagle] Air Lift [2*]
- [Hawke] Shaky Alliance [1*]
- [Hit] Chocolate
- [Miss] Cowards
- [Role] Capture and Soldier Combat
- [Veteran Rank] All non-allied properties Max CP is 15 (5*)
- +50% capture rate {owned units} (1.25*)
- Vision can't be reduced {owned units} (2.25*)
- +1 move {transport units} (0.2*)
- (+20/+0) soldier units (0.4*)
- (-10/+0) (owned non-soldier direct units) (-0.2*)
* Capture Points don't reset {non-allied buildings} (2.5*)
- Double Terrain Stars on properties {owned soldier units} (0.32*)
- (+20/+0) {soldier units} (0.4*)
- +1 move {owned soldier and transport units} (0.3*)
- Perfect Movement {soldier and transport units} (1.2*)
- (+50/+0) {soldier units} (1*)
- +2 move {owned soldier and transport units} (0.6*)
- 2000% Capture Rate {owned soldier units} (10*)
- [MDTK] Soldier & Recon
- [FLRE] (Non-Recon Non-soldier Ground)
- [GNBT] Primary Against Naval (0.75*) * 4 move (2*)
- [Sonja] Girl Power [1*]
- [Eagle] Earth and Sky [3*]
- [Hit] Weight Training
- [Miss] Studying
- [Role] Aggression and Experience
- [Veteran Rank] (+5/+0) per enemy morale star {owned non-soldier direct units}
- (+20/+0) {owned non-soldier direct units}
- Perfect Movement (owned non-foot-soldier ground units)
- (+0/+20) vs. indirect {owned units}
- -1 indirect range {owned units}
- (+50/+0) {owned non-soldier direct units}
- Disables Enemy Terrain Stars
- (+30/+0) {owned non-soldier direct}
- +1 move {owned non-soldier direct}
- +100% counterattack {owned Tank Units}
- (+60/+0) {owned non-soldier direct}
- +2 move {owned non-soldier direct}
- -20% deployment cost {owned non-soldier direct units}
- +100% counterattack {owned non-soldier direct units}
- [FGTR] Defense
- 7 move [Mid-Air Copter]
- Can fire at dived subs
- [Andy] Power Wrench [1*]
- [Grit] Big Country [2*]
- [Hit] Lazy, Rainy Days
- [Miss] Busy Malls
- [Role] Copters Combat and Para-trooping
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[Veteran Rank] Also spawns units on enemy cities during powers
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(+40/+0) {owned foot soldier units}
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(+50/+0) {owned copter units}
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+1 movement {owned transport units} * Joined units give 2x funds back
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Temporary Airports can build Copters
- (+0/+40) {owned transport units}
- Destroyed loaded units drop cargo if on legal tile (1 unit only)
- +1 CO Rank {owned units less than Rank II}
- (+30/+0) {owned copter units}
- Spawns ready to move 9 HP Infantry on all owned cities
- (+30/+0) {owned copter units}
- Spawns ready to move 9 HP Mech on all owned cities * +1 Movement {owned foot soldier, transport & copter units}
- All Loaded Transport Units receive the Launch Command
- [Mid-Air Copter]
- (1~2) Ballistic Range
- [DUST] Primary (Ground, Low-Air, and Mid-Air damage)
- [Hachi] Grizzled Vets [2*]
- [Hit] Doughnuts
- [Miss] Planning
- [Role] Mighty and Pure Speed
- [Veteran Rank] +2 move {owned units}
- (+30/-20) {owned units}
- Enemy can't counterattack
- (+30/+0) {owned units}
- (+60/+0) {owned units}
- [1-2] Ballistic Range
- [MECH] Primary (5 shots)
- [Sensei] Rolling Thunder [1*]
- [Hit] Lucky Goggles
- [Miss] Swimming
- [Role] Air Supremacy
- [Veteran Rank] Eagle can build copters from owned non-deployment properties
- (+20/+20) {owned air units}
- -2 Daily Fuel {owned air units} * Temporary Airports can build Air Units
- (-20/+0) {owned sea units}
- Daily Fuel Drain Disabled {owned units}
- +1 Ballistic Range {owned direct air units}
- -50% counterattack {enemy units}
- First-strike counterattack {owned soldier units}
- 1/2 firepower {owned units}
- Reanimates {owned non-infantry units}
- (+20/+20) {owned air units}
- Reanimates {owned non-infantry units}
- This unit is able to fly through enemy units as though they were allied when hidden
- 1 HP Damage {each enemy unit it passes through}
- [Andy] Airlift [2*]
- [Sami] Earth and Sky [3*]
- [Drake] Stormwatch [2*]
- [Hit] The Sea
- [Miss] Heights
- [Role] Naval Dominance & Sabotage
- Disabled Enemy Properties can't build, supply income, repair, or resupply
- [Veteran Rank] Disables Enemy Properties during powers
- [Veteran Rank] Steals income during powers {enemy properties}
- Rain Immunity {owned units}
- Causes Rainy Weather during powers
- (+20/+0) {owned sea units}
- (-20/+0) {owned air units}
* +2 Terrain Stars {owned units}
- -50% remaining fuel drain {enemy units}
- Steals income {owned units on enemy properties}
- -1 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- +2 Move {owned sea units}
- -2 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- +2 Move {owned sea units}
- [1~3] Ballistic Range
- 5 movement
- 3 Ammo
- [Eagle] Stormwatch [2*]
- [Hit] Dandelions
- [Miss] Unfit Commanders
- [Role] Vehicle Combat and Analytics
- [Veteran Rank] Enemy terrain stars disabled
- (+20%/+0%) {owned vehicle units}
- +1 move {owned vehicle units}
- First-strike counterattacks {owned vehicle units}
- Perfect Movement {owned vehicle units}
- +1 move {owned vehicle units}
- (+20%/+0%) {owned vehicle units)
- Full Resupply {owned units}
- +2 move {owned vehicle units}
- (+40%/+0%) {owned vehicle units}
- Full Resupply {owned units}
- Luck disabled {enemy units}
- [ATNK] (Low-Air and Ground damage)
- Attacks reduce enemy fuel by 1/2
- [Jake] Heavy Metal [1*]
- [Javier] Green Flash [1*]
- [Hit] Invasions
- [Miss] Peace
- [Role] Conquering and High Tech
- [Veteran Rank] Pocket CO Zone influence is spread over entire map
- Non-Snow Perfect Movement
- Snow Penalty
- (+30/-20) {owned units}
- All enemy and allied CO Zones are 0 range
- (+0/+50) {owned units}
- CO Zone doesn't grow
- So powerful, he doesn't need a CO Power
- 1 [0~2] range 8 HP damage meteor (highest combined HP)
- (+10/+0) {owned units}
- When this unit dies in combat, it creates a 1 [0~2] range 5 HP explosion on itself that damages all unit
- None
- [Hit] Black Coffee
- [Miss] Incompetence
- [Role] Ruthless
- Adds the black storm animation to enemy powers during Veterancy
- [Veteran Rank] +2 HP Heal when enemy powers triggers {owned units}
- [Veteran Rank] -2 HP Damage when enemy powers triggers {enemy units}
- (+20/+0) {owned units}
- HP Reduction doesn't affect damage output {owned units}
- +1 HP Heal {owned units}
- -1 HP Damage {enemy units}
- +2 HP Heal {owned units}
- -2 HP Damage {enemy units}
- [T-Copter] Defense
- [Mid-Air] 4 move
- [2~4] indirect range
- [Andy] Shaky Alliance [1*]
- [Lash] Rebel Yell [1*]
- [Hit] Energy
- [Miss] Static Electricity
- [Role] Erratic Knowledge
- [Veteran Rank] All negative luck becomes positive luck (4.5*)
- [Veteran Rank] HP Hidden {owned units} (0.25*)
- (+5/+0) per vision {owned units} (1.5*)
- +20% positive luck {owned units} (3*)
- -15% negative luck {owned units} (-1.125*)
- Luck is also applied to defense (3*)
- HP Reduction doesn't affect terrain defense {owned units} (2*)
- (+0/+10) if unit < 10HP is going to be killed before combat {owned units} (0.9*)
* +25% positive luck {owned units} (3.75*)
- -10% negative luck {owned units} (-.75*)
- +65% positive luck {owned units} (9.75*)
- -30% negative luck {owned units} (-2.25*)
- First-Strike Counterattack (2*)
- +1 HP Heal (1*)
- [Koal] Power Surge [2*]
- [Kindle] Fireworks [1*]
- [Hit] Knowledge
- [Miss] Amnesia
- [Role] Infiltration
- [Veteran Rank] +1 movement during powers {owned units}
- [Veteran Rank] +1 indirect range during powers {owned units}
- (+0/+10) {owned units}
- Loss of HP doesn't affect her capture rate {owned units}
## Commander Zone (COZ) [0~2 Range]
- Disables Enemy CO Zones
- HP Hidden {owned units}
- -1 Terrain Star {enemy units}
- +1 Movement {owned units}
- +1 Range {owned units}
- (+10/+0) {owned units}
- +1 Movement {owned units}
- +1 Range {owned units}
- +1 terrain movement {enemy units}
- [1~2] indirect range
- 2 Infantry Movement
- [AAIR] (Ground and Low-Air Damage)
- First-strike counterattacks vs. soldiers
- [Will] Morning Bloom [2*]
- [Hit] Results
- [Miss] Mistakes
- [Role] Sniper and Naval Support
- Knock off 10 offense
- [Veteran Rank] -2 inner range (minimum 1) {owned indirect units}
- Piercing vision {owned units}
- Indirect units can counterattack enemy units in firing range {owned units}
- +1 Movement {owned sea or indirect units}
- -1 indirect range {enemy units}
- (+10/+20) {owned sea or indirect units}
- Hidden in Forests, Ruins and Reefs {owned indirect units}
- Vision can't be reduced {owned units}
- (+20/+0) {owned sea or indirect units}
- +1 range {owned indirect units}
- (+20/+0) {owned sea or indirect units}
- +1 range {owned indirect units}
- Reanimation {owned indirect units}
- [2~4] ballistic range
- 5 movement
- Unit is forced to surface when it attacks if dived
- [SUBM] (Sea and undersea damage)
- [NTNK] (Ground Damage)
- [Forsythe] Stronghold [1*]
- [Tasha] Old Soldiers [1*]
- [Hit] Revenge
- [Miss] Sympathy
- [Role] Revenge & Air Support
- Reevaluate the defensive abilities and overall Commanders
- (+20/+0) vs. non-retaliating enemy units {owned units}
- (+30/+10) {owned air units}
- +10% counterattack for each owned destroyed unit this turn {owned units}
- [Veteran Rank] (+50/+0) {owned units}
- (+20/+20) {owned air units} * (+20/+0) for each owned destroyed unit this turn {owned units}
- +1 move {owned air units}
- Enemy can't counterattack {enemy units}
- (+10/+0) vs. non-retaliating enemy units {owned units}
- +2 move {owned air units}
- Enemy can't counterattack {enemy units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- 1 [0~2] range crippling damage missile (highest combined HP)
- First-strike counterattacks
- [Will] Air Support [2*]
- [Gage] Old Soldiers [1*]
- [Hit] Living it up
- [Miss] Responsibility
- [Role] Self-Preservation & Cheating
- [Veteran Rank] Morale Bar Charges during powers * Morale Bar doesn't reset on CO Unit Death
- (+0/+30) {owned air units}
- Gain defense stars {owned air units}
- (+20/+20) {owned air units}
- Perfect Movement {owned units}
### Wingman (COP) [3*]
- Double defense stars {owned units}
- Movement Reanimation {owned units}
- +1 Movement {owned units} * Double defense stars {owned units}
- Capture points reset {enemy units}
- 7 movement
- [1~2] Ballistic Range
- Enemy Units adjacent to this unit are crippled start of turn
- 25% chance of missing {enemy units vs. owned units of different type}
- [Greyfield] Command & Conquer [1*]
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