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update to latest v8 code #24
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if (!constructor.IsEmpty()) | ||
obj->set_constructor(*Utils::OpenHandle(*constructor)); | ||
obj->set_data(i::Smi::zero()); | ||
i::Handle<i::ObjectTemplateInfo> obj = |
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return Utils::ToLocal(obj); | ||
} | ||
``` | ||
What is a `Struct` in this context? | ||
`src/objects/struct.h` | ||
```c++ | ||
#include "torque-generated/class-definitions-tq.h" | ||
#include "torque-generated/src/objects/struct-tq.inc" |
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@generateCppClass | ||
extern class Struct extends HeapObject { | ||
} | ||
@abstract |
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HandleFor<Impl, Struct> FactoryBase<Impl>::NewStruct( | ||
InstanceType type, AllocationType allocation) { | ||
Map map = Map::GetStructMap(read_only_roots(), type); | ||
Handle<Struct> FactoryBase<Impl>::NewStruct(InstanceType type, |
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} | ||
``` | ||
Every object that is stored on the v8 heap has a Map (`src/objects/map.h`) that | ||
describes the structure of the object being stored. | ||
```c++ | ||
class Map : public HeapObject { | ||
class Map : public TorqueGeneratedMap<Map, HeapObject> { |
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