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general.npc_enabled=Enable for NPCs | ||
general.enabled=Enable | ||
general.key=Key | ||
general.key.desc=Often this is not necessary | ||
general.name=Name (Optional) | ||
general.condition=Condition | ||
general.item=Item to be used | ||
general.auto_cloak=Auto Cloak | ||
general.auto_cloak.desc=It will automatically camouflage | ||
general.next_check_time=Min time per check | ||
general.next_check_time.desc=Min time per check in seconds | ||
general.default_ammo=Default Ammo | ||
general.default_rocket=Default Rocket | ||
general.rsb=RCB-140 | RSB-75 | ||
general.rsb.desc=Use RCB-140 | RSB-75 | ||
general.ability=Ability | ||
general.ability.desc=Ability Conditions | ||
general.ish=ISH-01 | ||
general.ish.desc=ISH-01 Conditions | ||
general.smb=SMB-01 | ||
general.smb.desc=SMB-01 Conditions | ||
general.pem=PEM-01 | ||
general.pem.desc=PEM-01 Conditions | ||
general.bot_profile=Bot profile to set | ||
general.special_items=Special Items | ||
general.next_check_time_minutes=Min time per check | ||
general.next_check_time_minutes.desc=Min time per check in minutes | ||
general.tick_stopped=Tick with bot stopped | ||
general.tick_stopped.desc=Used for testing, do not activate | ||
general.options=Options | ||
general.options.vs_players=Use VS Players | ||
general.options.vs_npc=Use VS NPCs | ||
general.options.respect_npc_formation=Respect NPC Formation | ||
general.options.copy_player_formation=Copy enemy player formation | ||
general.options.use_veteran=Always use veteran (F-16-VT) | ||
general.options.use_veteran.desc=Will always use the veteran formation. Disabled will only be used when ticked in the NPC list. | ||
general.options.tick_stopped=Tick with bot stopped | ||
general.options.tick_stopped.desc=Used for testing, do not activate | ||
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best_ability.supported_abilities=Abilities supported | ||
best_ability.supported_abilities.desc=The bot will use the marked and available abilities when necessary. | ||
best_ability.abilities_to_use_everytime=Abilities that will always be used | ||
best_ability.abilities_to_use_everytime.desc=The bot will use the marked abilities whenever it can. | ||
best_ability.min_health_health=Max health to use healing abilities | ||
best_ability.min_health_health.desc=The bot will not use the abilities if it exceeds this percentage. | ||
best_ability.min_health_damage=Minimum health to use damage abilities | ||
best_ability.min_health_damage.desc=The bot will use the damage abilities if the enemy exceeds this health. | ||
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best_formation.formations_to_use=Formations to be used | ||
best_formation.formations_to_use.desc=Mark the formations you want the bot to use | ||
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best_rocket.npc_rocket=Rocket for NPCs | ||
best_rocket.npc_rocket.desc=Other types of missiles will be used for players. | ||
best_rocket.useicr=Use R-IC3 or DCR-250 | ||
best_rocket.useicr.desc=The bot will only use them against players | ||
best_rocket.usepld=Use PLD-8 | ||
best_rocket.usepld.desc=The bot will only use them against players | ||
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extra_condition.health_range=Health | ||
extra_condition.health_range.desc=If health between | ||
extra_condition.health_enemy_range=Enemy Health | ||
extra_condition.health_enemy_range.desc=If the enemy's health is between | ||
others=Others | ||
others.max_deaths=Max deaths if KO | ||
others.max_deaths.desc=Max deaths if status SID is KO. 0 \= Disabled | ||
others.reload=Reload if stuck jumping | ||
others.reload.desc=As the game goes wrong and sometimes gets stuck jumping this makes a reload if it happens | ||
others.max_memory=Reload if memory is exceeded | ||
others.max_memory.desc=0 \= Disabled. Reload if memory is exceeded | ||
others.auto_buy_lcb10=Auto Buy LCB-10 | ||
others.auto_buy_lcb10.desc=Automatically buys LCB-10 if it has less than 1000 | ||
others.auto_buy_plt_2026=Auto Buy PLT-2026 | ||
others.auto_buy_plt_2026.desc=Automatically buys PLT-2026 if it has less than 100 | ||
sentinel.master_id=Master ID | ||
sentinel.master_id.desc=Main priority. Can be empty, will use tag or group leader | ||
sentinel.tag=Master Tag | ||
sentinel.tag.desc=Medium priority. He'll follow every ship with that tag | ||
sentinel.follow_group=Follow group leader | ||
sentinel.follow_group.desc=Last priority. Follow the leader of the group | ||
sentinel.ignore_safety=Ignore safety | ||
sentinel.ignore_safety.desc=Ignore the safety config, when enabled, the ship will follow you to death. | ||
sentinel.range_to_leader=Range towards the leader | ||
sentinel.range_to_leader.desc=Max Distance it will be from the leader | ||
sentinel.collector=Enable collector | ||
sentinel.collector.desc=It will use the collector module when it is not doing anything. | ||
sentinel.copy_master_formation=Copy master formation | ||
sentinel.copy_master_formation.desc=It will try to use the master's formation | ||
sentinel.jumping_portals=Jumping through portals (New logic) | ||
sentinel.jumping_portals.desc=If the master disappears near a portal, it will jump. It's faster than waiting for the group info | ||
sentinel.use_master_destination=Move to the location the master is going to | ||
sentinel.use_master_destination.desc=It will go to the master's destination and not to where the master is. | ||
sentinel.aggressive_follow=Aggressive follow up | ||
sentinel.aggressive_follow.desc=Always respect the following range to the leader. This will make the bot less human | ||
sentinel.auto_attack=Auto Attack | ||
sentinel.auto_attack.desc=Will attack even when the master is not attacking | ||
humanizer=Humanizer | ||
humanizer.desc=Options that make the module behave more randomly | ||
humanizer.random_time=Add a random time | ||
humanizer.random_time.desc=It will add a random time on some actions | ||
humanizer.max_random_time=Max random time | ||
humanizer.max_random_time.desc=Maximum random time in seconds | ||
auto_change_map.ignote_target_health=Ignore target | ||
auto_change_map.ignote_target_health.desc=If you activate it, it will change maps even when it is attacking something. | ||
auto_change_map.random_time=Add random time | ||
auto_change_map.random_time.desc=It will add a random time to the map change so that it is not always the same. | ||
auto_change_map.go_to_all_maps=Go to all maps | ||
auto_change_map.go_to_all_maps.desc=When activated it will go to all maps. Disabled will choose a map at random. | ||
astral.min_radius=Minimum radius for npcs | ||
astral.attack_closest=Always attack the nearest NPC | ||
astral.attack_closest.desc=It may work better than the other logic | ||
astral.best_ammo=Auto choose the best ammo | ||
astral.best_ammo.list.always=Always | ||
astral.best_ammo.list.special_logic=Special Logic | ||
astral.best_ammo.list.only_marked=Only marked NPCs | ||
astral.choose_portal=Auto choose the portal (TEST) | ||
astral.choose_portal.desc=It will choose the map that he thinks is the most appropriate. | ||
astral.choose_item=Auto choose the item (TEST) | ||
astral.choose_item.desc=It will choose the items randomly. DON´T USE FOR NOW | ||
ambulance.ship_type=Type of ship | ||
ambulance.ship_type.desc=Also works with the plus versions | ||
ambulance.ship_type.list.aegis=Aegis | ||
ambulance.ship_type.list.hammerclaw=Hammerclaw | ||
ambulance.ship_type.list.solace=Solace | ||
ambulance.max_health=Max health | ||
ambulance.max_health.desc=It is Only activated if health lower than this | ||
ambulance.repair_shield=Repair Shield | ||
ambulance.return_to_target=Re-targeting after using the ability | ||
ambulance.return_to_target.desc=Useful for some modules, don't use it if you don't see bugs. | ||
defense.respond_attacks=Respond Attacks | ||
defense.respond_attacks.desc=If you want the ship to respond to attacks. | ||
defense.go_to_group=Go to Group Members | ||
defense.go_to_group.desc=If any member is attacked on your map it goes to the member. | ||
defense.help_attack=Help to Attack | ||
defense.help_attack.desc=It will help to attack enemy ships | ||
defense.movement_mode=Movement Mode | ||
defense.movement_mode.desc=Choose how to move in defense mode | ||
defense.ignore_enemies=Ignore fleeing enemies | ||
defense.ignore_enemies.desc=Ignore enemies further away from 1500 | ||
defense.use_alternative_config=Use alternative config | ||
defense.use_alternative_config.desc=Use the alternative config | ||
defense.alternative_config_min_health=Min health to change | ||
defense.alternative_config_min_health.desc=If health comes down from | ||
defense.alternative_config=Alternative config | ||
defense.alternative_config.desc=Used when attack config has no shield | ||
defense.movement_mode.list.vs=VS Mode | ||
defense.movement_mode.list.vssafety=VS + Safety | ||
defense.movement_mode.list.random=Random Move | ||
defense.movement_mode.list.groupvssafety=Group + VS + Safety | ||
defense.movement_mode.list.groupvs=Group + VS | ||
defense.run_config_min_health=Switch to the run config when health is under | ||
defense.run_config_min_health.desc=0 \= Disabled. Switch to the run config when health is under | ||
defense.help_list=People to help | ||
defense.help_list.clan=Clan | ||
defense.help_list.ally=Ally | ||
defense.help_list.group=Group | ||
defense.help_list.everyone=Everyone | ||
hitac_follower.go_pvp=Go to PVP Maps | ||
hitac_follower.return_waiting_map=Return to waiting map | ||
hitac_follower.waiting_map=Waiting map | ||
profile_changer.only_one_condition=Only one condition is necessary | ||
profile_changer.only_one_condition.desc=Only one condition in true will be necessary for the change to be made. | ||
profile_changer.npc_counter_condition=NPC Counter Condition | ||
profile_changer.npc_counter_condition.npc_name=NPC Name | ||
profile_changer.npc_counter_condition.npc_to_kill=Number of NPCs to kill | ||
profile_changer.npc_counter_condition.npcs_killed=NPCs killed | ||
profile_changer.resource_counter_condition=Resource Counter Condition | ||
profile_changer.resource_counter_condition.resource_name=Resource Name | ||
profile_changer.resource_counter_condition.resource_to_farm=Number of resources to farm | ||
profile_changer.resource_counter_condition.resources_farmerd=Resources farmed | ||
profile_changer.map_timmer_condition=Map Timer condition | ||
profile_changer.map_timmer_condition.time_in_map=Time in map | ||
profile_changer.map_timmer_condition.time_in_map.desc=In Minutes | ||
profile_changer.time_condition=Time condition | ||
profile_changer.time_condition.hour=Hour | ||
profile_changer.time_condition.minute=Minute | ||
profile_changer.deaths_condition=Deaths condition | ||
profile_changer.deaths_condition.max_deaths=Max deaths | ||
palladium_hangar.go_portal_change=Travel to portal before switch | ||
palladium_hangar.go_portal_change.desc=Go to the portal to change the hangar | ||
palladium_hangar.sell_on_die=Sell when it is on map 5-2 | ||
palladium_hangar.sell_on_die.desc=If your collection ship passes 5-2 and has palladium it will go to sell and then go to 5-3 | ||
palladium_hangar.sid_ko=Ignore SID KO | ||
palladium_hangar.sid_ko.desc=It will still work when the SID is KO'd and go to sell. Be careful not to check the hangar. | ||
palladium_hangar.collect_hangar=Collecting Hangar (5-3) | ||
palladium_hangar.collect_hangar.desc=Ship 5-3 Hangar. Must be in favourites | ||
palladium_hangar.sell_hangar=Selling Hangar (5-2) | ||
palladium_hangar.sell_hangar.desc=Ship 5-2 Hangar. Must be in favourites | ||
palladium_hangar.aditional_waiting_time=Additional time between action changes | ||
palladium_hangar.aditional_waiting_time.desc=In seconds, ideal to avoid some errors | ||
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skylab.seprom_to_send=Seprom To Send | ||
skylab.seprom_to_send.desc=Amount of seprom to send | ||
skylab.promerium_to_send=Promerium To Send | ||
skylab.promerium_to_send.desc=Amount of promerium to send | ||
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anti_push=Anti Push | ||
anti_push.desc=To prevent it from killing the same ship too many times. In testing | ||
anti_push.max_kills=Maximum of kills | ||
anti_push.max_kills.desc=It will not attack ships that have killed more than this amount. |
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