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fix: Unknown camera mode Enum breaks scenes (#2830)
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* Update CameraMode.cs

* Changed default camera to third person
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fcolarich authored Nov 19, 2024
1 parent ff7e9a0 commit 1f75eff
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Showing 2 changed files with 6 additions and 11 deletions.
11 changes: 5 additions & 6 deletions Explorer/Assets/DCL/Character/CharacterCamera/CameraMode.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,15 +2,14 @@
{
public enum CameraMode : byte
{
Unknown = 0,
FirstPerson = 1,
ThirdPerson = 2,
DroneView = 3,
SDKCamera = 4,
FirstPerson = 0,
ThirdPerson = 1,
DroneView = 2,
SDKCamera = 3,

/// <summary>
/// Free-fly, does not follow character, intercepts controls designated for character movement
/// </summary>
Free = 5,
Free = 4,
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -453,12 +453,8 @@ MonoBehaviour:
<Camera>k__BackingField: {fileID: 4997933640858091397}
<Speed>k__BackingField: 10
<DefaultPosition>k__BackingField: {x: 0, y: 25, z: 0}
inWorldCameraData:
<Camera>k__BackingField: {fileID: 8825178219543001937}
<Speed>k__BackingField: 5
<DefaultPosition>k__BackingField: {x: 0, y: 10, z: 0}
shoulderChangeSpeed: 4
<DefaultCameraMode>k__BackingField: 2
<DefaultCameraMode>k__BackingField: 1
<Brain>k__BackingField: {fileID: 1924827267997815873}
--- !u!1 &2902897560403827600
GameObject:
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