Text adventure engine, work in progress. Quite some bugs, memory leaks, and unfinished parts. This is not the development repo but code mirror.
- Code examples on how to use the library.
- Smart pointers.
- Minimize/research cache indirection caused by maps
- Player class. Currently the client has to take care of implementing this.
- Items default behaviour should be with player class. Currently the client has to take of implementing item behaviour.