An implementation of boids in Unity. The behaviour of boids is tunnable through parameters in the editor. To optimize performance this implementation is capable of using KD-trees or spatial partitioning
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An implementation of boids in Unity. Uses KD-trees and spatial partitioning for optimizing the performance.
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demsarjure/UnityBoids
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An implementation of boids in Unity. Uses KD-trees and spatial partitioning for optimizing the performance.
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