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network_wii: reduce size of sockaddr_in to 8 bytes
Having this structure being 16 bytes long causes net_sendto not to work; setting it to 8 bytes means that we can get rid of a few magic numbers in libogc's code (which actually show that the structure is meant to be 8 bytes only). Changes have been tested on both a real Wii and on Dolphin, using the sockettest and udptest from wii-examples. Fixes: #189
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