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Modified extension of NVIDIA IsaacSim's beta extension "anim.people" that demonstrates the cyclical re-use of "people" prims for simulating environments with large amounts of human traffic

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Omni.Anim.People (Beta) - Modified by Dillon

Omni.Anim.People is an extension for simulating human events in environments such as retail stores, warehouses, office buildings, traffic intersections etc. A simulation consists of a sequence of actions for each character in the scene to perform. The character actions currently supported are - idle, look around, sit, stand, walk, and queue. The extension consists of a UI to configure simulation settings, behavior scripts that control the characters in a simulation, and pre-configured character assets and animations that can be readily used.

We have implemented 2 new features in our version to extend its capabilities:

  1. Added new Teleport command to teleport an animated character
  • omni/anim/people/scripts/character_behavior.py
  • omni/anim/people/scripts/commands/teleport.py
  1. Added ROS topic integration to publish coordinates of animated characters
  • omni/anim/people/scripts/global_character_position_manager.py

How to use

Simply replace your omni.anim.people extension folder with this repo's files. You should be able to find the folder in a file path similar to the below (assuming you are using IsaacSim v2023.1.1)

/home/$USER/.local/share/ov/pkg/isaac_sim-2023.1.1/extscache/omni.anim.people-0.2.4

Here are the specific changes:

Teleport Command

Ensure that the new command file is created as omni/anim/people/scripts/commands/teleport.py image

Import it into the omni/anim/people/scripts/character_behavior.py file and then add it as a valid command in the get_command function. image image

Ros Topic Coordinate Publishing

Ensure that your terminal sources ros2 properly by modifying your ~/.bashrc file (necessary for ros2 to work in IsaacSim since it runs from terminal) image

Add the ros topic initialisation and publishing logic into the __init__ function of GlobalCharacterPositionManager image

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Modified extension of NVIDIA IsaacSim's beta extension "anim.people" that demonstrates the cyclical re-use of "people" prims for simulating environments with large amounts of human traffic

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