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Developer Information
If you are wondering about websites and documents in order to gather information about certain parts of the PlayStation 3 here is a nice list to start with. Probably more things should be added here, but for now it is a good compilation of useful sources. If what your are looking for isn't below, remember that Google is your friend. If it's not, remember that other RPCS3 developers are your friends too. Ask them!
IRC channel: on #rpcs3 at Freenode
Best wishes and happy coding!
- Cell Broadband Engine Architecture (Version 1.02 / October 11, 2007)
- Cell Broadband Engine Programming Handbook (Version 1.12 / April 3, 2009)
- Cell Broadband Engine Registers (Version 1.5 / April 2, 2007)
- SPU Application Binary Interface Specification (Version 1.9 / July 18, 2008)
- SPU Assembly Language Specification (Version 1.7 / July 18, 2008)
- SPU Instruction Set Architecture (Version 1.2 / January 27, 2007)
- RSX Commands: http://www.psdevwiki.com/ps3/RSXFIFOCommands (Partially incomplete)
- Ask other developers.
- http://www.psdevwiki.com/ps3/
- LV2 SysCalls: Ask other developers. http://www.psdevwiki.com/ps3/LV2_Functions_and_Syscalls (A bit incomplete)
- Modules: Ask other developers. Basically optional HLE implementaions of prx modules found in
/dev_flash/sys/external/
.
####Misc (Some of this information can be deleted, or at least it should be properly organized).
-
sizeof(char)
= 1 (= 8 bits) -
sizeof(short)
= 2 -
sizeof(int)
= 4 -
sizeof(long)
= 4 -
sizeof(long long)
= 8 -
sizeof(size_t)
= 4 -
sizeof(sys_memory_container_t)
= 4 -
sizeof(void*)
= 4
Reading from invalid addresses / Trying to execute code from invalid addresses (e.g. stack) / Trying to write to invalid addresses (e.g. functions) makes the application exit on real PS3s.