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Reduce extensions
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dmaivel committed Jun 8, 2024
1 parent e7ef4af commit 787a844
Showing 1 changed file with 13 additions and 129 deletions.
142 changes: 13 additions & 129 deletions src/client/glimpl.c
Original file line number Diff line number Diff line change
Expand Up @@ -127,176 +127,60 @@ struct gl_edge_flag_pointer glimpl_edge_flag_ptr;
// "GL_EXT_texture_filter_anisotropic"
// };

#define NUM_EXTENSIONS 167
static const char *glimpl_extensions_full = "GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_vertex_shader";
#define NUM_EXTENSIONS 51
static const char *glimpl_extensions_full = "GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_uniform_location GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_program_interface_query GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_view GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_viewport_array GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_draw_buffers2 GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_shader4 GL_EXT_packed_depth_stencil GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB GL_NV_texture_barrier WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_pixel_format";
static const char glimpl_extensions_list[NUM_EXTENSIONS][48] = {
"GL_AMD_seamless_cubemap_per_texture",
"GL_AMD_vertex_shader_layer",
"GL_AMD_vertex_shader_viewport_index",
"GL_ARB_arrays_of_arrays",
"GL_ARB_base_instance",
"GL_ARB_blend_func_extended",
"GL_ARB_clear_buffer_object",
"GL_ARB_color_buffer_float",
"GL_ARB_compatibility",
"GL_ARB_compressed_texture_pixel_storage",
"GL_ARB_conservative_depth",
"GL_ARB_copy_buffer",
"GL_ARB_debug_output",
"GL_ARB_depth_buffer_float",
"GL_ARB_depth_clamp",
"GL_ARB_depth_texture",
"GL_ARB_draw_buffers",
"GL_ARB_draw_buffers_blend",
"GL_ARB_draw_elements_base_vertex",
"GL_ARB_draw_instanced",
"GL_ARB_ES2_compatibility",
"GL_ARB_ES3_compatibility",
"GL_ARB_explicit_attrib_location",
"GL_ARB_fragment_coord_conventions",
"GL_ARB_fragment_program",
"GL_ARB_fragment_program_shadow",
"GL_ARB_fragment_shader",
"GL_ARB_framebuffer_no_attachments",
"GL_ARB_explicit_uniform_location",
"GL_ARB_framebuffer_object",
"GL_ARB_framebuffer_sRGB",
"GL_ARB_geometry_shader4",
"GL_ARB_get_program_binary",
"GL_ARB_gpu_shader5",
"GL_ARB_half_float_pixel",
"GL_ARB_half_float_vertex",
"GL_ARB_imaging",
"GL_ARB_instanced_arrays",
"GL_ARB_internalformat_query",
"GL_ARB_internalformat_query2",
"GL_ARB_map_buffer_alignment",
"GL_ARB_map_buffer_range",
"GL_ARB_multisample",
"GL_ARB_multitexture",
"GL_ARB_occlusion_query",
"GL_ARB_occlusion_query2",
"GL_ARB_pixel_buffer_object",
"GL_ARB_point_parameters",
"GL_ARB_point_sprite",
"GL_ARB_provoking_vertex",
"GL_ARB_robustness",
"GL_ARB_sample_shading",
"GL_ARB_sampler_objects",
"GL_ARB_seamless_cube_map",
"GL_ARB_program_interface_query",
"GL_ARB_separate_shader_objects",
"GL_ARB_shader_bit_encoding",
"GL_ARB_shader_objects",
"GL_ARB_shader_texture_lod",
"GL_ARB_shading_language_100",
"GL_ARB_shader_precision",
"GL_ARB_shading_language_420pack",
"GL_ARB_shading_language_include",
"GL_ARB_shadow",
"GL_ARB_shading_language_packing",
"GL_ARB_sync",
"GL_ARB_texture_border_clamp",
"GL_ARB_texture_buffer_object",
"GL_ARB_texture_buffer_object_rgb32",
"GL_ARB_texture_compression",
"GL_ARB_texture_compression_bptc",
"GL_ARB_texture_buffer_range",
"GL_ARB_texture_compression_rgtc",
"GL_ARB_texture_cube_map",
"GL_ARB_texture_cube_map_array",
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_crossbar",
"GL_ARB_texture_env_dot3",
"GL_ARB_texture_float",
"GL_ARB_texture_gather",
"GL_ARB_texture_mirrored_repeat",
"GL_ARB_texture_multisample",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_texture_query_lod",
"GL_ARB_texture_rectangle",
"GL_ARB_texture_rg",
"GL_ARB_texture_rgb10_a2ui",
"GL_ARB_texture_stencil8",
"GL_ARB_texture_storage",
"GL_ARB_texture_storage_multisample",
"GL_ARB_texture_swizzle",
"GL_ARB_timer_query",
"GL_ARB_texture_view",
"GL_ARB_transform_feedback2",
"GL_ARB_transform_feedback3",
"GL_ARB_transform_feedback_instanced",
"GL_ARB_transpose_matrix",
"GL_ARB_uniform_buffer_object",
"GL_ARB_vertex_array_bgra",
"GL_ARB_vertex_array_object",
"GL_ARB_vertex_attrib_binding",
"GL_ARB_vertex_blend",
"GL_ARB_vertex_buffer_object",
"GL_ARB_vertex_program",
"GL_ARB_vertex_shader",
"GL_ARB_vertex_type_2_10_10_10_rev",
"GL_ARB_viewport_array",
"GL_ARB_window_pos",
"GL_EXT_abgr",
"GL_EXT_bgra",
"GL_EXT_bindable_uniform",
"GL_EXT_blend_color",
"GL_EXT_blend_equation_separate",
"GL_EXT_blend_func_separate",
"GL_EXT_blend_logic_op",
"GL_EXT_blend_minmax",
"GL_EXT_blend_subtract",
"GL_EXT_compiled_vertex_array",
"GL_EXT_depth_bounds_test",
"GL_EXT_direct_state_access",
"GL_EXT_draw_buffers2",
"GL_EXT_draw_instanced",
"GL_EXT_fog_coord",
"GL_EXT_framebuffer_blit",
"GL_EXT_framebuffer_multisample",
"GL_EXT_framebuffer_object",
"GL_EXT_framebuffer_sRGB",
"GL_EXT_geometry_shader4",
"GL_EXT_gpu_program_parameters",
"GL_EXT_gpu_shader4",
"GL_EXT_multi_draw_arrays",
"GL_EXT_packed_depth_stencil",
"GL_EXT_packed_float",
"GL_EXT_packed_pixels",
"GL_EXT_paletted_texture",
"GL_EXT_pixel_buffer_object",
"GL_EXT_point_parameters",
"GL_EXT_polygon_offset",
"GL_EXT_provoking_vertex",
"GL_EXT_rescale_normal",
"GL_EXT_secondary_color",
"GL_EXT_separate_shader_objects",
"GL_EXT_separate_specular_color",
"GL_EXT_shadow_funcs",
"GL_EXT_stencil_two_side",
"GL_EXT_stencil_wrap",
"GL_EXT_texture3D",
"GL_EXT_texture_array",
"GL_EXT_texture_buffer_object",
"GL_EXT_texture_compression_latc",
"GL_EXT_texture_compression_rgtc",
"GL_EXT_texture_compression_s3tc",
"GL_EXT_texture_cube_map",
"GL_EXT_texture_edge_clamp",
"GL_EXT_texture_env_add",
"GL_EXT_texture_env_combine",
"GL_EXT_texture_env_dot3",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_integer",
"GL_EXT_texture_lod_bias",
"GL_EXT_texture_mirror_clamp",
"GL_EXT_texture_object",
"GL_EXT_texture_shared_exponent",
"GL_EXT_texture_sRGB",
"GL_EXT_texture_sRGB_decode",
"GL_EXT_texture_storage",
"GL_EXT_texture_swizzle",
"GL_EXT_timer_query",
"GL_EXT_transform_feedback",
"GL_EXT_vertex_array",
"GL_EXT_vertex_array_bgra",
"GL_EXT_vertex_attrib_64bit",
"GL_EXT_vertex_shader"
"GL_NV_texture_barrier",
"WGL_ARB_extensions_string",
"WGL_ARB_framebuffer_sRGB",
"WGL_ARB_pixel_format"
};

static struct net_context *net_ctx = NULL;
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