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Issues: dodoels/Dungeons-and-Dragons
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Add toggle on and off for different logging sources in Console
#59
opened Dec 1, 2016 by
softwarebrah
updated Dec 1, 2016
Allow the character to loot items in chests and items owned by fallen enemies.
#30
opened Nov 30, 2016 by
softwarebrah
updated Dec 1, 2016
Implementation of worn item enhancement according to the d20 rules.
#33
opened Nov 30, 2016 by
softwarebrah
updated Nov 30, 2016
Allow the user to toggle (i.e. being able to turn on/off) a view of any character (player and opponents) and chests content during play. Such views must update themselves automatically without user intervention as the state of what they view is changed
#35
opened Nov 30, 2016 by
softwarebrah
updated Nov 30, 2016
Allow the user to toggle (i.e. being able to turn on/off) an inventory view for the player character, including worn items slots (one of each: armor, ring, helmet, boots, belt, sword, shield) and backpack (item container). The view allows to equip/unequip items, i.e. move items between worn item slots and the backpack.
#36
opened Nov 30, 2016 by
softwarebrah
updated Nov 30, 2016
Selecting a campaign and a player character from a list of saved ones
#27
opened Nov 30, 2016 by
softwarebrah
updated Nov 30, 2016
Verification of map correctness (at least 3 types of incorrect maps).
#18
opened Nov 30, 2016 by
softwarebrah
updated Nov 30, 2016
User-driven creation/editing/validation of a fighter character following the d20 game rules. (USING 4d6)
#19
opened Nov 30, 2016 by
softwarebrah
updated Nov 30, 2016
User-driven creation of a campaign that links entry/exit doors to different maps.
#16
opened Nov 30, 2016 by
softwarebrah
updated Nov 30, 2016
User-driven creation of validated map by placing elements (entry, exit, door, characters, chests, ennemies, etc.)
#15
opened Nov 30, 2016 by
softwarebrah
updated Nov 30, 2016
ProTip!
Updated in the last three days: updated:>2025-01-23.