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Dungeon Siege 2 invisible mouse cursor #3020
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As @DadSchoorse pointed out this is probably the line of interest 😁
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Apparently this is a problem on more recent versions of Windows as well. Have you tried this fix? Alternatively, I see people have also got it working using fullscreen=false + setting their fullscreen rez as launch parameters (aka poor man's borderless fullscreen). |
I have not tried that 😱 |
Didn't help when launching the one called |
Software cursor in fullscreen memes probably... saw the same kind of behavior with Age of Mythology & dxvk, but luckily there's a built-in config hack (in the game's own config files) to enable hardware cursor on Nvidia. It just doesn't apply it automatically to anything newer than a GeForce 3 (lol)... but it can be enabled manually. |
See AlpyneDreams#202 for another game that needs software cursor. Don't think there is a need for a separate issue. |
So I tried to use dxvk on Windows to fix the missing mouse cursor issue out of curiosity (I already know other ways to make it visible), however the cursor shows up for a split second at times and I can't for the life of me figure out why my game is zoomed in on the main menu no matter which resolution I use. I even tried to lower my desktop resolution to 1024x768 as the game's main menu uses that as a fixed resolution but the cursor is still barely showing up, therefore the game is unplayable. Has anyone ever managed to make it run on Windows? As I said, it's just out of curiousity therefore not something important. For now I advise people to use wineD3D or hex-edited executables. |
I don't recall if @Blisto91 tested it on Windows, but since the software cursor implementation is very much OS agnostic, I'd expect it to work just as well as it does on Linux. That being said, perhaps P.S.: There's no specific config required to enable it, dxvk will simply use the software cursor path when the cursor bitmap size exceeds 32x32 (as set by the calling application).
Pretty sure the game actually uses 800x600 in the main menu. |
I tried |
@Blisto91 has graciously helped to reproduce what you are seeing on Windows and I think I know what the problem is. At least I have come up with a rather crude fix that seems to make the cursor work just fine. I'll have to think about how it can be fixed more elegantly, and we should have something functional even on Windows for the next release. Thanks for bringing it up! P.S.: Regarding the screen size issues, those are less actionable as they're most likely due to native (Vulkan) drivers. Blisto didn't get a zoomed in menu on normal fullscreen startup, however he did get it if alt+tab-ing out and back in. Needless to say, this doesn't happen on Linux - however alt+tab-ing just crashes the game 😅. |
In Dungeon Siege 2 the mouse cursor is invisible with dxvk. Work with wined3d.
Haven't found a config option yet that affects it.
Software information
Dungeon Siege 2
System information
Apitrace file(s)
https://mega.nz/file/5wwW0BRK#zpXHk6UPV-wQJKSa6zAg6yjGVgsNJxZwkHUxJaclMjM
Reproduces in the trace
Log files
DungeonSiege2_d3d9.log
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