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Releases: dortamur/satisfactory-uevr-enhancements

v0.9.9

16 Jan 10:47
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This release includes a number of fixes and improvements, including crash fixes, more keyboard improvements, and more.

There is no update required to the UEVR Profile and the required UEVR version remains as nightly 983 or newer.

What's new or changed in this version:

  • Fixes for UEVR crashing on UI open for some users
  • Updated "Info" panel (was "Status") with Objectives, Milestones, and buttons for accessing To Do, Codex and Search
  • To Do list editor and HUD support
  • Support for optional mods: Train Interiors, First Person Vehicles (trucks)
  • Show default game UI for vehicles when in 3rd person
  • VR keyboard improved field focus tracking
  • VR keyboard extra hooks, including many search fields
  • Updated machine overclock field editing to use newer VR keyboard
    ...and other minor fixes and improvements.

v0.9.8

24 Dec 07:00
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This release includes a number of fixes and improvements, including improved head tracking, a new HUD, and more!

This release requires a newer version of UEVR - we're back to requiring nightly builds again! If you are using version 1.05 or an older build, please upgrade UEVR to nightly 983 or newer.

There is no update required to the UEVR Profile this time! Phew!

Note: This is the first update with network functionality. While the mod is not required on a server for multiplayer, certain features will not work as well without it, and so installing the mod on the server is recommended.

What's new or changed in this version:

  • Improved head tracking and wrist panel movement
  • Improved contrast and visibility of wrist panels
  • Added a VR HUD showing health and back equipment status situationally
  • Quickly equip different "back" equipment (parachute/jetpack/hoverpack) from the left equipment panel
  • Added action hint icons to controller buttons
  • Added rotation angle change based on context
  • Added VR keyboard to more fields

...plus miscellaneous other minor fixes and tweaks.

v0.9.7

30 Nov 15:07
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This is a minor bugfix release.

  • Fixed misbehaving keyboard in Save Game menu

v0.9.6

29 Nov 10:05
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This release includes a number of fixes and improvements, including a few notable new features.

This release requires an updated UEVR profile. Please see the Upgrading instructions on the Wiki. If you run into any issues, check the Setup Troubleshooting page.

Note: There has been a new release of UEVR v1.05, and currently it is recommended to use v1.05 instead of nightly releases.

What's new or changed in this version:

  • Added VR keyboard (alpha/numeric/hex) to many text entry fields
  • Added Quick Search/Calculator opened from left panel icon 🔍
  • Added Flashlight to left panel Equipment tab
  • Added control hints when driving trains
  • Updated vehicle camera positions
  • Initial haptics support - used for hologram rotate, ammo select and stick menu selection
  • Changed VR "movement" mode when driving vehicles
  • Added "movement" configuration option to select on-foot movement - defaults to "HMD"
  • Fixed 3rd person pioneer visibility in hypertubes
  • Fixed build cost calculation update to include ancilliary items
  • Fixed dismantle filter info not updating
  • Fixed nudge not working for conveyor/pipe/tube ends
  • Fixed (mostly) equipment switching in multiplayer
  • Improved hover pack cancelling hover mode

v0.9.5

26 Oct 12:14
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This release includes a number of fixes and improvements, including a few notable new features.

This release requires an updated UEVR profile. Please see the Upgrading instructions on the Wiki. If you run into any issues, check the Setup Troubleshooting page.

What's new or changed in this version:

  • Added a Build Hotbar Editor - at last!
  • Added UEVR Profile version tracking and checking
  • Changed to "Game Aim" when driving vehicles, and travelling through hypertubes
  • Changed to HMD/Head movement by default
  • Added "Start/Menu" button binding to open/close the Pause menu
  • Changed wrist panel orientation target - fixes "flutter" when moving quickly
  • Added Chainsaw Single/Area toggle, status and fuel indicator using right stick down action
  • Wrist panel interactions now accept A/B for selection (in addition to the usual triggers)
  • Show Dismantle target on right wrist panel
  • Tweaked train view position to be closer to the front
  • Restore flashlight status on exiting hypertube
  • Hide second inhaler mesh! Why are there two?
  • Fixed vanishing Mug and other equipment
  • Fixed equipment vanishing after using a Portal
  • Fixed overclock keypad showing in "flat" mode
  • Fixed manual mining tool orientation
  • Fixes some client-side multiplayer issues (ammo/scan not updating, equipment selection)
  • Several improvements to context hints for UI, hologram rotate, and right panel
    ...plus miscellaneous other fixes and improvements

v0.9.0-beta

16 Oct 06:16
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With this update UEVR Enhancements is now available for Satisfactory 1.0!

The setup and prerequisites for this version have changed. Please see the Upgrading instructions on the Wiki. If you run into any issues, check the Setup Troubleshooting page.

What's new or changed in this version:

  • Works with Satisfactory 1.0!
  • Now requires UEVR Tools nightly build with separate profiles for Steam and Epic Store versions
  • Game UI screens are now fixed in space and no longer follow the right controller!
  • Mouse interactions in Game UIs are now greatly improved, including support for double-click and shift-click interactions
  • "Pause Menu" is now useable, and can be opened through the ⚙️ icon on the left panel!
  • Control Changes: In default mode, A button is now Build Menu (when not wielding the Nobelisk Detonator), X button is now Dismantle, and Holster has been shifted to Y
  • New: Zipline Sprint-assist option - just press forward
  • New: Keypad for entering Overclock numbers and formulae
  • New: Object Scanner target switch similar to ammo selection
  • ....plus a ton more fixes and tweaks!

Known issues:

  • Exiting to the main menu or loading another save will crash the game
  • Pioneer Customisation UI is currently not supported (and is really trippy)
  • Nobelisk throw is more of a dribble (no power charge)
  • Hypertube exit looks a bit painful
  • Mouse emulation doesn't work if the game does not have focus

v0.1.1-beta

01 Sep 02:58
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This minor update includes a number of minor bug fixes and quality of life improvements.

Mod changes include:

  • Fixed build hologram rotation initial position
  • Show Blueprint name while building
  • Changed player state to priority stack to fix edge cases putting player in the wrong state
  • Improved equipment selection while building
  • Cancel movement when Game UI is opened
  • Show Dot pointer still while interacting with right menu (for menu-selected Sample)
  • Minor cosmetic updates to info tab icon size and missing build cost items

v0.1.0-beta

10 Aug 14:18
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This update includes a major restructure of the code, plus numerous bug fixes, quality of life improvements, and a few new features.
This release requires an updated UEVR Profile. This means you will need to update your UEVR Profile to the matching profile for this release!

Mod changes include:

  • Major code restructure and clean-up
  • Optional Snap Turn for turning in VR
  • Weapon Reload (tap) or Select Ammo (hold+move) using right-stick-down when not building
  • Ammo info and selection added to the Equipment Tab
  • New Auto-Slide option (ON by default), which will automatically sprint when you walk forward and press crouch, to make sliding easier without needing Auto-Sprint enabled
  • Added a visual indicator for the right-stick-down hologram rotation function
  • Enabled rotation when painting decals
  • Improved third-person vehicle camera
  • Improved game UI interaction context help
  • Improved handling of dying, respawn and resuscitation
  • Many other fixes, tweaks, improvements and optimisations

This marks the first "Beta" release, and will be the last big update before Satisfactory 1.0 is released on 10th September (at which point this mod will break until it is updated, which will take some time...)

v0.0.6-alpha

01 Jul 13:39
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v0.0.6-alpha Pre-release
Pre-release

This update includes a number of bug fixes, quality of life improvements, and a few new features.
Most notably, it now uses a new camera mount system.
This means you will need to reset and update your UEVR Profile to the matching profile for this release!

Mod changes include:

  • Added a "Camera Mount" for UEVR to attach to
  • Added first-person perspective and third-person perspective views for Vehicles and Hypertube travelling
  • Added vehicle dashboard to supported vehicles
  • Added extra vehicle driving controls, including Train driving controls (see the Controls page for details)
  • Complete rewrite of the controller button input mappings
  • Improved game UI support, including for vehicle auto-driving menus
  • Improved right-stick selection of menu and hologram rotation
  • Hide normal player model, gas mask, etc... (so the UEVR profile doesn't have to do it)
  • Fixed bug which broke the Build Gun after respawning
  • Many other fixes, tweaks and optimisations

v0.0.5-alpha

08 Jun 09:47
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v0.0.5-alpha Pre-release
Pre-release

This update includes a number of bug fixes, quality of life improvements, and a few new features.

See the Video Demo from v0.0.2 for an overview of core features in use.

Mod changes include:

  • Show cost of items (and missing items) to build
  • Show refund for dismantling one or more buildings
  • Show default Compass for a while after Scanner ping
  • Return to "Build Menu" if you start building from the "Build Menu"
  • Adjusted Dot Pointer offset to be more accurate
  • Improvements to wrist panel interactions, layout and scaling
  • Fixed translucency clash of wrist panel UIs and water
  • Fixed equipment reattach after mining and swimming
  • Hide "Map" button if Map isn't unlocked yet
  • Many other bug fixes and improvements