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- updated readme
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sven1977 committed Jun 12, 2017
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6 changes: 4 additions & 2 deletions LICENSE
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MIT License

Copyright (c) 2017 Sven
Copyright (c) 2017 Sven Mika, ducandu GmbH

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
of this software and associated documentation files (the "Software", EXCEPT(!) the
images in the examples/ directory, which are in part taken from the Game:
The Lost Vikings ((c) Blizzard Entertainment Inc.)), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
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11 changes: 8 additions & 3 deletions README.md
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Expand Up @@ -49,12 +49,17 @@ All you need in order to run this game is the above code in a directory, and the
be found [here](www.github.com/sven1977/spygame/tree/master/examples/maze_runner). These directories contain the necessary SpriteSheets,
level background images and level setup (collision layers, background images, position and class of the player, etc..).

This should give you a level like:
This should give you a level like this:

![The Lost Vikings](https://raw.githubusercontent.com/sven1977/spygame/master/examples/maze_runner/screen1.png)
in which you can control the Agent via the four arrow keys (up, down, left, right).

#####NOTE: All graphics we use here are taken from the game "The Lost Vikings" (c) by Silicon and Synapse (now Blizzard Entertainment Inc.). Please only use these for demonstration purposes.
You can control the Agent via the four arrow keys (up, down, left, right).

<b>NOTE: All graphics used here are taken from the game "The Lost Vikings" (c) 1992 by Silicon and Synapse (now Blizzard Entertainment Inc.).
Please only use these for demonstration purposes.</b>


### Next steps
If you would like to create more complex levels (or entire Games with many Screens and Levels), read the spygame documentation, in which we'll
create a full-blown 2D platformer Level.

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