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Rename documentation files into CAPITALS to make them easier to find
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ec429 committed Jul 19, 2014
1 parent 890151f commit b928dcb
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6 changes: 3 additions & 3 deletions Makefile
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Expand Up @@ -100,12 +100,12 @@ intel_targets.o: ui.h globals.h events.h bits.h date.h render.h

static: all
mkdir static
cp -r art dat lib map save stats *.o *.py readme howtoplay strategy COPYING static/
mv static/lib/Makefile static/lib/install static/
cp -r art dat lib map save stats *.o *.py README HOWTOPLAY STRATEGY COPYING static/
mv static/lib/Makefile static/lib/INSTALL static/
make -C static -f Makefile -B harris

windows: all
mkdir windows
cp -r art dat map save stats *.c *.h *.o *.py readme howtoplay strategy COPYING windows/
cp -r art dat map save stats *.c *.h *.o *.py README HOWTOPLAY STRATEGY COPYING windows/
cp lib-w/* windows/
make -C windows -f Makefile.w32 -B
4 changes: 2 additions & 2 deletions readme → README
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Expand Up @@ -8,8 +8,8 @@ Harris is currently in a fairly early stage of development; not all the basic ga

Harris is licensed under the GPLv3+ (see the file COPYING).

The game manual is in the file 'howtoplay', and includes a short tutorial.
For installation instructions see the file 'install'.
The game manual is in the file 'HOWTOPLAY', and includes a short tutorial.
For installation instructions see the file 'INSTALL'.

Harris uses SDL and a simple graphics toolkit called "libatg" (for A Tiny Gui). The former can be found at <http://www.libsdl.org> and the latter at <https://github.com/ec429/libatg>. It also depends (via atg) on the Liberation Mono font, which Debian users can get from the package "fonts-liberation". SDL packages needed: sdl, sdl-devel, sdl-image, sdl-image-devel, sdl-ttf, sdl-ttf-dev, sdl-gfx, sdl-gfx-dev.

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