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Simplify unique node name generation logic #42

Simplify unique node name generation logic

Simplify unique node name generation logic #42

Triggered via push December 8, 2024 00:13
Status Success
Total duration 3h 34m 0s
Artifacts 22

build.yml

on: push
Configure Build Parameters
25s
Configure Build Parameters
Matrix: build
Sign the MacOS .app
0s
Sign the MacOS .app
Publish changelog from last major build to open-brush-docs
0s
Publish changelog from last major build to open-brush-docs
Publish Pimax Release
0s
Publish Pimax Release
Publish Viveport Release
0s
Publish Viveport Release
Publish Itch.io Release
0s
Publish Itch.io Release
Publish Oculus Quest 2+ Release
0s
Publish Oculus Quest 2+ Release
Publish Oculus Quest 1 Release
0s
Publish Oculus Quest 1 Release
Publish Oculus Rift Release
0s
Publish Oculus Rift Release
Publish Pico Releases
0s
Publish Pico Releases
Publish Zapbox iOS
0s
Publish Zapbox iOS
Create and Notarize DMG
0s
Create and Notarize DMG
Publish Steam Release
0s
Publish Steam Release
Create Github Release
0s
Create Github Release
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Annotations

38 warnings
Configure Build Parameters
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Windows Rift
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows OpenXR
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Pimax
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Pimax
Activation failed, attempting retry #1
Windows Pimax
Activation failed, attempting retry #2
MacOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
MacOS Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Pimax Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS Zapbox
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS Zapbox Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS Zapbox Development
Activation failed, attempting retry #1
iOS Zapbox Development
Activation failed, attempting retry #2
Windows Rift Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows OpenXR Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico (CN)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico (CN) Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico (CN) Development
Activation failed, attempting retry #1
Linux Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Linux
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Linux
Activation failed, attempting retry #1
Linux
Activation failed, attempting retry #2
Linux
Activation failed, attempting retry #3
Oculus Quest (1) Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Oculus Quest (1) Development
Activation failed, attempting retry #1
Android OpenXR Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android OpenXR Development
Activation failed, attempting retry #1
Android OpenXR Development
Activation failed, attempting retry #2
Oculus Quest (2+) Development
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Oculus Quest (2+) Development
Activation failed, attempting retry #1
Oculus Quest (2+)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android OpenXR
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android OpenXR
Activation failed, attempting retry #1
Android OpenXR
Activation failed, attempting retry #2
Oculus Quest (1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Oculus Quest (1)
Activation failed, attempting retry #1

Artifacts

Produced during runtime
Name Size
Android OpenXR
497 MB
Android OpenXR Development
516 MB
Android Pico
442 MB
Android Pico (CN)
442 MB
Android Pico (CN) Development
460 MB
Android Pico Development
460 MB
Linux
330 MB
Linux Development
362 MB
MacOS
315 MB
MacOS Development
341 MB
Oculus Quest (1)
495 MB
Oculus Quest (1) Development
514 MB
Oculus Quest (2+)
497 MB
Oculus Quest (2+) Development
515 MB
Windows OpenXR
310 MB
Windows OpenXR Development
322 MB
Windows Pimax
311 MB
Windows Pimax Development
322 MB
Windows Rift
314 MB
Windows Rift Development
325 MB
iOS Zapbox
469 MB
iOS Zapbox Development
496 MB