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eleadufresne/README.md

🚀 About Me

Hello World! I'm Éléa, a recent Computer Science graduate from McGill University. I absolutely love solving complex problems and thrive in dynamic, fast-paced environments. I'm a strategic thinker (hello, INTJ), but I also genuinely care about the people I work with and the impact of our work.

💡 Currently Learning

I'm working towards obtaining my AWS Developer certification (DVA-C02) while keeping cybersecurity at the forefront by taking the Google Cybersecurity course.

🛠 Toolbox

  • Programming & Scripting: Java Python C/C++ Bash Groovy OCaml
  • Cloud & Containerization: AWS Docker Kubernetes
  • Configuration Management & IaC: Jenkins GitHub Actions ArgoCD Ansible
  • Data Processing, Monitoring & Logging: Apache Flink Prometheus Grafana
  • Databases: MySQL PostgreSQL
  • Soft Skills: technical writing cross-functional teamwork problem-solving
  • Languages: English French

🤝 Let's Connect

LinkedIn eleadufresne@outlook.com

Pinned Loading

  1. Windowed-Stream-Processor Windowed-Stream-Processor Public

    Windowed stream processing application for monitoring fruit trees seamlessly with Apache Flink, Prometheus and Grafana.

    Java

  2. Cloud-Manager Cloud-Manager Public

    Forked from wassimkha/comp598

    Basic cloud management system that monitors and manages a cluster of machines, implements load balancing, and auto scaling to run jobs provided by users.

    Python

  3. Barnes-Hut-N-Body Barnes-Hut-N-Body Public

    N-Body simulation implemented with the Barnes-Hut algorithm, lowering computational costs to O(N log(N)).

    C++

  4. Splendor Splendor Public

    Forked from COMP361/f2022-hexanome-16

    Turn-based, multiplayer, board game implemented according to the official game rules using Java, and Docker.

    Java

  5. Thread-Scheduler Thread-Scheduler Public

    C program that implements a simple many-to-many user-level threading library with a first come first serve thread scheduler.

    C

  6. Quantum-Bot Quantum-Bot Public

    3D platformer made with friends in 45 hours using Unity, Blender, and Maya.

    C# 1