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receiver leaking #1

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wearenocomputer opened this issue Jan 7, 2016 · 2 comments
Open

receiver leaking #1

wearenocomputer opened this issue Jan 7, 2016 · 2 comments

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@wearenocomputer
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The receiver is leaking memory.

When you add the following line in Receiver.cpp after line 24 (in the init method), the problem seems to be fixed.

this->spoutReceiver->SetDX9(true);

@elliotwoods
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interesting.
i wonder if that means it doesn't leak if you send it a DX11 Texture2D, but it does leak if you send it a DX9 one without setting that flag to true..

@Kj1
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Kj1 commented Jan 20, 2016

might be related to the memory leak caused by nvidea drivers, see here: http://spout.zeal.co/forums/topic/memory-leak-in-ofspoutsender-example/
and
leadedge/Spout2#3

elliotwoods pushed a commit that referenced this issue Aug 2, 2022
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