snakeng
is an implementation of the back-end of the classic "snake" game. It provides
an interface to inject directional inputs (up/down/right/left), and produces a data structure
representing the game state, for each frame of gameplay. This allows snake to be quickly
implemented and played on various platforms.
Features:
- Configurable game area width/height
- Configurable wall behaviour (teleport/wrap or death)
- Serializable game state object (if you want to e.g. save/load game states to .json files)
- Configurable snake speed options (fixed speed, or automatically increase speed as snake grows)
- Configurable apple behaviour (set time before apples disappear, or make apples permanent until collected)
For more information, see the API documentation.
Install via pip:
pip install snakeng
This is the simplest possible implementation of snake, using snakeng
:
import sys
import time
import keyboard
from snakeng.snake import SnakeGame, Direction
dirmap = {'up': Direction.UP, 'down': Direction.DOWN, 'left': Direction.LEFT, 'right': Direction.RIGHT}
game = SnakeGame() # Create game instance
def keypress_event(e):
new_direction = dirmap.get(e.name, None)
if new_direction is not None:
game.direction_input(new_direction)
keyboard.on_press(keypress_event) # Register callback function to save last keypress
while True:
new_state = game.process() # Produce new frame
sys.stdout.write("\033[2J\n" + new_state.to_string()) # Clear terminal screen and print new game state
sys.stdout.flush() # Flush output
time.sleep(0.05)
Additionally, a sample terminal-based implementation of a snake game is provided,
which can be accessed by running snakeng
as a module:
python -m snakeng
The terminal-based implementation accepts several arguments, detailed here:
usage: snakeng [-h] [-x WIDTH] [-y HEIGHT] [-f FPS] [-s {slow,medium,fast,faster}] [-w] [-o OUTPUT_FILE] [-i INPUT_FILE] [-p] [-a APPLE_TICKS] Simple terminal-based snake game showing how to use snakeng. Use arrow keys to change snake direction, use 'p' to pause, and use 'Ctrl-C' to quit. options: -h, --help show this help message and exit -x WIDTH, --width WIDTH Game area width in characters. (default: 40) -y HEIGHT, --height HEIGHT Game area height in characters. (default: 30) -f FPS, --fps FPS Framerate in frames per second. (default: 24) -s {slow,medium,fast,faster}, --fixed-speed {slow,medium,fast,faster} Sets the snake speed for the whole game. If unset, the snake speed will automatically increase as the snake size increases. (default: None) -w, --wall-death If True, snake will die if it hits a wall. Default behaviour is to "wrap around" and come out of the opposite wall. (default: False) -o OUTPUT_FILE, --output-file OUTPUT_FILE If set, the game state will be saved to the specified filename when you quit with Ctrl-C. (default: None) -i INPUT_FILE, --input-file INPUT_FILE If set, the game state will be loaded from the specified filename. (default: None) -p, --permanent-apples If True, apples will stay forever until collected. Default is to disappear after a fixed number of frames. (default: False) -a APPLE_TICKS, --apple-ticks APPLE_TICKS Specifies the number of frames before an uncollected apple disappears. Can only be used if -p is not set. Default is to use the width or height of the game area, whichever is larger. (default: None) NOTE: the sample implementation uses an ANSI escape sequence to clear the terminal screen, so it won't work in terminals that don't support ANSI escape sequences.
Contributions are welcome, please open a pull request at https://github.com/eriknyquist/snakeng.
If you have any questions about / need help with contributions, please contact Erik at [email protected].