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Issue #686 - Memory leak on toNativeImage #748

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@akhrameev-picsart akhrameev-picsart left a comment

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@VineFiner
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Hello, can you add a scale?

    func toNativeImage(size: Size, _ scale: CGFloat = UIScreen.main.scale, layout: ContentLayout = .of()) -> MImage {
        let renderer = RenderUtils.createNodeRenderer(self, view: nil)
        let rect = size.rect()

        MGraphicsBeginImageContextWithOptions(size.toCG(), false, scale)
        let ctx = MGraphicsGetCurrentContext()!
        ctx.clear(rect.toCG())

        let transform = LayoutHelper.calcTransform(self, layout, size)
        ctx.concatenate(transform.toCG())
        renderer.render(in: ctx, force: false, opacity: self.opacity)

        let img = MGraphicsGetImageFromCurrentImageContext()
        MGraphicsEndImageContext()
        return img!
    }

@hotbott hotbott mentioned this pull request Dec 2, 2021
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3 participants