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falseresync committed Jan 7, 2025
1 parent e5591bd commit bc91c95
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130 changes: 124 additions & 6 deletions src/main/java/falseresync/lib/math/Easing.java
Original file line number Diff line number Diff line change
Expand Up @@ -4,24 +4,142 @@
* @author <a href="https://github.com/ai/easings.net">Easings.net</a>
*/
public class Easing {
public static double easeInOutBack(double x) {
final double c1 = 1.70158;
final double c2 = c1 * 1.525;
public static double easeInSine(double x) {
return 1 - Math.cos((x * Math.PI) / 2);
}

public static double easeOutSine(double x) {
return Math.sin((x * Math.PI) / 2);
}

public static double easeInOutSine(double x) {
return -(Math.cos(Math.PI * x) - 1) / 2;
}

public static double easeInQuad(double x) {
return x * x;
}

public static double easeOutQuad(double x) {
return 1 - (1 - x) * (1 - x);
}

public static double easeInOutQuad(double x) {
return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
}

public static double easeInCubic(double x) {
return x * x * x;
}

return x < 0.5
? (Math.pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2
: (Math.pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
public static double easeOutCubic(double x) {
return 1 - Math.pow(1 - x, 3);
}

public static double easeInOutCubic(double x) {
return x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
}

public static double easeInQuart(double x) {
return x * x * x * x;
}

public static double easeOutQuart(double x) {
return 1 - Math.pow(1 - x, 4);
}

public static double easeInOutQuart(double x) {
return x < 0.5 ? 8 * x * x * x * x : 1 - Math.pow(-2 * x + 2, 4) / 2;
}

public static double easeInQuint(double x) {
return x * x * x * x * x;
}

public static double easeOutQuint(double x) {
return 1 - Math.pow(1 - x, 5);
}

public static double easeInOutQuint(double x) {
return x < 0.5 ? 16 * x * x * x * x * x : 1 - Math.pow(-2 * x + 2, 5) / 2;
}

public static double easeInExpo(double x) {
return x == 0 ? 0 : Math.pow(2, 10 * x - 10);
}

public static double easeOutExpo(double x) {
return x == 1 ? 1 : 1 - Math.pow(2, -10 * x);
}

public static double easeInOutExpo(double x) {
return x == 0 ? 0 : x == 1 ? 1 : x < 0.5 ? Math.pow(2, 20 * x - 10) / 2 : (2 - Math.pow(2, -20 * x + 10)) / 2;
}

public static double easeInCirc(double x) {
return 1 - Math.sqrt(1 - Math.pow(x, 2));
}

public static double easeOutCirc(double x) {
return Math.sqrt(1 - Math.pow(x - 1, 2));
}

public static double easeInOutCirc(double x) {
return x < 0.5 ? (1 - Math.sqrt(1 - Math.pow(2 * x, 2))) / 2 : (Math.sqrt(1 - Math.pow(-2 * x + 2, 2)) + 1) / 2;
}

public static double easeInBack(double x) {
final double c1 = 1.70158;
final double c3 = c1 + 1;
return c3 * x * x * x - c1 * x * x;
}

public static double easeOutBack(double x) {
final double c1 = 1.70158;
final double c3 = c1 + 1;
return 1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2);
}

public static double easeInOutBack(double x) {
final double c1 = 1.70158;
final double c2 = c1 * 1.525;
return x < 0.5 ? (Math.pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2 : (Math.pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
}

public static double easeInElastic(double x) {
final double c4 = (2 * Math.PI) / 3;
return x == 0 ? 0 : x == 1 ? 1 : -Math.pow(2, 10 * x - 10) * Math.sin((x * 10 - 10.75) * c4);
}

public static double easeOutElastic(double x) {
final double c4 = (2 * Math.PI) / 3;
return x == 0 ? 0 : x == 1 ? 1 : Math.pow(2, -10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1;
}

public static double easeInOutElastic(double x) {
final double c5 = (2 * Math.PI) / 4.5;
return x == 0 ? 0 : x == 1 ? 1 : x < 0.5 ? -(Math.pow(2, 20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2 : (Math.pow(2, -20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1;
}

public static double easeInBounce(double x) {
return 1 - easeOutBounce(1 - x);
}

public static double easeOutBounce(double x) {
final double n1 = 7.5625;
final double d1 = 2.75;
if (x < 1 / d1) {
return n1 * x * x;
} else if (x < 2 / d1) {
return n1 * (x -= 1.5 / d1) * x + 0.75;
} else if (x < 2.5 / d1) {
return n1 * (x -= 2.25 / d1) * x + 0.9375;
} else {
return n1 * (x -= 2.625 / d1) * x + 0.984375;
}
}

public static double easeInOutBounce(double x) {
return x < 0.5 ? (1 - easeOutBounce(1 - 2 * x)) / 2 : (1 + easeOutBounce(2 * x - 1)) / 2;
}
}
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