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AkaHusky24 edited this page Oct 1, 2022
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✔️ After The Fall
- Engine: Unity
- DLL path: steam\steamapps\common\After The Fall\AfterTheFall_Data\Plugins\x86_64
- Works?: Yes
- Tested version: v0.1
❌ Assetto Corsa Competizione
- Engine: UE4
- DLL path: steamapps\common\Assetto Corsa Competizione\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
- Works?: No
- Notes: Game fails to start, Valve Index + RTX3080, tested with nVidia VRS on and off
- Tested version: v0.2
⚠️ Blade & Sorcery
- Engine: Unity
- DLL path: steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\Plugins\x86_64
- Works?: Yes
- Notes: Has a detrimental effect on performance, so not recommended right now.
- Tested version: v0.1
✔️ Blade Runner 9732
- Engine: Unity
- DLL path: \steam\steamapps\common\BR9732_Data\Plugins
- Works?: Yes, with just a small glitch (see notes below).
- § Comparison: https://imgsli.com/ODkyOTI
- Notes: Worked on a GeForce GTX 1660, with both Variable Rate Shading (VRS) and Radial Density Masking (RDM). The only glitch I found was Z-fighting on the street (don't confuse it with Street Fighting on Z!), seen from the balcony.
- Tested version: v0.1
✔️ Budget Cuts
- Engine: Unity
- DLL path: \Steam\steamapps\common\Budget Cuts\Budget Cuts_Data\Plugins
- Works?: Yes.
- Notes: Worked on a GeForce GTX 1660, tested only with Variable Rate Shading (VRS).
- Tested version: v0.2
⚠️ Contractors
- Engine: Unreal Engine 4
- DLL path: steam\steamapps\common\ContractorsVR\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
- Works?: Kinda
- Notes: Playable but sniper scopes and spectator screen looks like LED screen with small dots.
- Tested version: v0.1
❌ Cooking Simulator VR
- Engine: Unity
- DLL path: Steam\steamapps\common\Cooking Simulator VR\CookingSimulatorVR_Data\Plugins\x86_64
- Works?: No
- Notes: Game fails to start.
- Tested version: v1.0.8
⚠️ DCS
- Engine: EDGE
- DLL path: DCS World\bin
- Works?: Yes/No
- Notes: without useVariableRateShading option it doesnt work and you can see the rings clearly. When the option is on the rings are gone but there is no performance gain.
- Tested version: v0.2
❌ Elite Dangerous
- Engine: Cobra
- DLL path: Steam\steamapps\common\Elite Dangerous\Products\elite-dangerous-odyssey-64\Openvr\win64
- Works?: No
- Notes: Does not seem to be working currently.
- Tested version: v12.15.279380
❌ EVERSPACE
- Engine: Unreal Engine 4
- DLL path: Steam\steamapps\common\EVERSPACE\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_0_11\Win64
- Works?: No
- Notes: Crashes the game on startup.
- Tested version: v1.3.5
⚠️ Fallout 4 VR
- Engine: Creation Engine
- DLL path: steam\steamapps\common\Fallout 4 VR
- Works?: Yes, but TAA must be disabled
- Notes: You need to disable Temporal Anti-Aliasing (TAA) in the VR Performance options, otherwise the image reconstruction does not work properly.
- Tested version: v0.1
⚠️ Hotdogs, Horseshoes and Hand grenades
- Engine: Unity
- DLL path: steamapps\common\H3VR\h3vr_Data\Plugins
- Works?: Yes
- Notes: High CPU frame time, Valve Index + RTX3070 + 5600x, tested with nVidia VRS on and off
- Tested version: v0.2
✔️ Karnage Chronicles
- Engine: Unreal
- DLL path: steam\steamapps\common\Karnage Chronicles\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
- Works?: Yes
- Tested version: pre v0.1
⚠️ Myst
- Engine: Unreal
- DLL path: steam\steamapps\common\Myst\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
- Works?: Technically yes, but it doesn't help
- Notes: Either DLSS needs to be enabled, or anti-aliasing must be set to Low, otherwise image reconstruction does not work properly. Does not appear to have any beneficial impact on rendering performance, though.
- Tested version: pre v0.1
⚠️ Pavlov
- Engine: Unreal
- DLL path: steam\steamapps\common\PavlovVR\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_0_16\Win64
- Works?: Yes
- Notes: Start the game with Antialiasing at Medium or higher, Render Resolution has to be anywhere below 100%.
- Tested version: v0.95.30
⚠️ Risk of Rain 2 VR Mod
- Engine: Unity
- DLL path: steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Plugins
- Works?: Only on UI
- Notes: Detrimental impact to framerate, only impacts UI and does not scale rendered geometry or shaders as viewed by the RoR2 desktop window.
- Tested version: v0.2
⚠️ Skyrim VR
- Engine: Creation Engine
- DLL path: steam\steamapps\common\SkyrimVR
- Works?: Yes, but TAA most be disabled
- Notes: You need to disable Temporal Anti-Aliasing (TAA) in the VR Performance options, otherwise the image reconstruction does not properly work.
- Tested version: v0.1
❌ Surv1v3
- Engine: Unreal
- DLL path: steam\steamapps\common\SURV1V3\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
- Works?: No
- Notes: Only the inner ring is rendered properly.
- Tested version: v0.1
❌ The Talos Principle
- Engine: Custom
- DLL path: steam\steamapps\common\The Talos Principle VR\Bin\x64
- Works?: No
- Notes: Image reconstruction doesn't work properly, artifacts present on all but the inner ring.
- Tested version: v0.1
⚠️ The Walking Dead: Saints & Sinners
- Engine: Unreal
- DLL path: steam\steamapps\common\TWDSaintsAndSinners\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
- Works?: Yes
- Notes: Appears to break if resolution is not set to 100% (both ingame and in SteamVR), performance gains appear to be minor only.
- Tested version: v0.1