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arctic char*

as much as possible from Odin's core / vendor libaries are being used here:

  • SDL3: Windows, Audio, GPU, etc.
  • cgltf: gltf/glb handling
  • stb/image: reading images from disk into memory

however, we are pulling in:

  • clay: Layout (heavily WIP SDL3 GPU renderer also in this project)

using SDL_shadercross to compile shaders to different platforms.


todo:

  • user interface
  • main menu
  • sounds on button press rather than just looping WAV
  • billboard sprites

originally based on nadako's hello-sdlgpu3-odin, and also many aspects made following their amazing youtube tutorial!