as much as possible from Odin's core / vendor libaries are being used here:
- SDL3: Windows, Audio, GPU, etc.
- cgltf: gltf/glb handling
- stb/image: reading images from disk into memory
however, we are pulling in:
- clay: Layout (heavily WIP SDL3 GPU renderer also in this project)
using SDL_shadercross to compile shaders to different platforms.
todo:
- user interface
- main menu
- sounds on button press rather than just looping WAV
- billboard sprites
originally based on nadako's hello-sdlgpu3-odin, and also many aspects made following their amazing youtube tutorial!