I intend to make a networked stock trading game while learning python. We'll see how this goes.
I am new to computer programming. So everything I will do is likely to be wrong. For this I'd like to apologize.
Here's the gist: I want to make a LAN based multi-player stock market simulation using python and curses. I plan to break the game up into n-minute trading rounds where the players are free to Buy/Sell/Short the available stocks, and take loans. When the round is over, there will be a break for a custom events ticker, and then the next round of trading will begin.
That's the idea anyhow...
What I've learned so far:
- Basic python syntax.
- Variables and using them.
- Importing curses.
- Defining a window and drawing some lines, strings, and variables (as strings) into it.
What I would like to learn (Short Term)
- Dynamically sizing the curses screen (Down to a minimum size to be determined.)
- Interaction (Specifically highlighting the ticker/price rows a row at at time with the up and down keys.)
- Using panel to facilitate complex interactions (Specifically, selecting highlighted row with the Enter key, and floating a new "window" in the center of the screen.)
Inspiration for this game comes from Scott Adams' (The Creator of Dilbert) 1987 DOS Game "Black Monday".