Releases: gameflorist/quakespasm-openvr
QuakeSpasm-OpenVR 0.96.3a
Changes:
- Merged QuakeSpasm v0.96.3 (see changes here)
- Add weapon offset for Copper axe (
v_axe2.mdl
) by default. This makes the offset work by default for all mods, that use Copper. - Update openVR to v2.5.1
- Fix getting blocked without reason on elevator-ride (cherry-pick from Ironwail by @andrei-drexler)
- Add
sv_gameplayfix_elevators
cvar - If an entity is standing on a platform and gets blocked by it, try nudging it up a bit first to get it unstuck.
- Cvar values:
- 0 = no fix (vanilla behavior)
- 1 = fix players only
- 2 = fix all entities (default)
- Add
QuakeSpasm-OpenVR 0.96.1d
Changes:
- Added support for Tomb of Thunder's weapons. (many thanks @ksuprynowicz for the pull request!)
- Be sure to place it in a
tombofthunder
subfolder and start game withquakespasm-openvr.exe -game tombofthunder
for the correct weapon offsets to be appllied.
- Be sure to place it in a
- Fixed weapon offset of axe in Tainted
- Be sure to place the addon in a
tainted
subfolder and start game withquakespasm-openvr.exe -game tainted
for the correct weapon offsets to be appllied.
- Be sure to place the addon in a
QuakeSpasm-OpenVR 0.96.1c
Changes:
- Added support for Block-Quake mod and it's weapons.
- Be sure to set the
Gun Model Offsets
config in theVR Options
toBlock-Quake
for the correct weapon offsets to be appllied.
- Be sure to set the
- Added support for Slave Zero X: Episode Enyo mod and it's weapons.
- Be sure to place it in a
enyo
subfolder and start game withquakespasm-openvr.exe -game enyo
for the correct weapon offsets to be appllied.
- Be sure to place it in a
- Fixed weapon offset of axe in The Spiritworld and Underdark Overbright & Copper
QuakeSpasm-OpenVR 0.96.1b
Changes:
- Added support for Alkaline mod and it's weapons.
- Be sure to place it in a
alk
subfolder and start game withquakespasm-openvr.exe -game alk
. - Just like with Arcane Dimensions, you have to hit
Enter
twice after launch for the game to start.
- Be sure to place it in a
- Added support for Quake Weapon models (by Plague) optimized for VR
- This pack uses the models by Plague. All weapons are fully modeled incl. hilt. So they are perfect for VR.
- They were originally converted and animated for VR by Skizot (for Quake1Quest).
- All weapons from both expansion packs are included.
- The pack is usable with vanilla quake, it's expansion pack as well as Arcane Dimensions. There is also a special package available for usage with the Alkaline mod.
- See Readme for installation and usage.
QuakeSpasm-OpenVR 0.96.1a
Changes:
-
Merged QuakeSpasm v0.96.1 (see changes here)
-
Added support for 2 alternative enhanced weapon and monster models (thanks @ni1chigo2115 for the issue!):
- Enhanced Model Conversions Pack: This pack is a conversion of the enhanced models from Quake's Re-Release. Models from the expansions are missing though.
- Authentic Model Improvements: This pack contains considerably more models as the one above - including converted ones from the Re-Release.
Checkout the corresponding Readme-section for details about usage.
-
Fixed weapon offset for the axe of Underdark Overbright loading also when mod is not used.
BREAKING CHANGE: Before this change the
nn
of the weapon VR offset (e.g.vr_wofs_x_nn
) of udob's axe (progs/v_axe2.mdl
) was always 02 - no matter if udob was actually loaded. This shifted all vanilla weapons by 1 (e.g the rocket launcher wasnn=08
instead of it's impulse value 7). After this change udob's axe will havenn=17
- leaving all other weapons untouched. This makes thenn
values consistent with the impulse values of the weapons. If you modified thevr_wofs_*
cvars in your autoexec.cfg, you will have to change thenn
-values accordingly.
QuakeSpasm-OpenVR 0.96.0a
Changes:
- Merged QuakeSpasm v0.96.0 (see changes here)
- Fixed black screen on gamma/brightness settings other than 1.0 and extended gamma range so that game can look better on VR headsets with low contrast ratio (many thanks to @ksuprynowicz)
- Changed default of cvar
scr_centertime
to 4. This makes duration of center messages longer. Previous value was 2.
QuakeSpasm-OpenVR 0.95.1c
Changes:
- Fixed multiplayer (cross-play with non-VR players should be possible).
QuakeSpasm-OpenVR 0.95.1b
Changes:
- Fixed menu not showing underwater, in lava, with quad damage, etc.
- Detached menu from controller
- Removed ESC mapping of left trigger to make it bindable in menu
QuakeSpasm-OpenVR 0.95.1a
Changes:
- Merged last QuakeSpasm-OpenVR from vittorioromeo/Quakespasm-OpenVR into Quakespasm 0.95.1.
- Upgraded OpenVR to v1.23.7.
- Added head-based movement (as new default) as alternative to controller based movement
- Added sensible default VR controller bindings.
- Added further cheats to VR Options menu.
- Turned down motion smoothing of menu and messages.
- Fixed location of level-end / intermission screens by not binding them to controller.
- Added weapon offset of v_axe2.mdl (used e.g. by Underdark Overbright)
- Added default .bat files to launch the most popular extensions and mods.
- Created 64bit build.