Releases: gamelly/gly-engine
Releases · gamelly/gly-engine
0.0.18 - native core break changes!
- added support to
nintendo ds
in the corenative
- added support to
playstation 1
in the corenative
- added support to run without lua floatpoints and math library
- added support to run in
html5
cores without webassembly--fengari
- added support to use touchscreen gamepads in
html5
cores--gamepadzilla
- added support to
i18n
in corelite
- added new template engine mustache
- added new sub command
fs-mustache
- added
std.ui.grid():dir()
to change direction of flex - added
std.math.dis3
with manhattan distance - moved
fs-package-del
tofs-package-mock
- moved package
bundler.lua
tobundler_cli.lua
- moved a lot of stuff into core
native
- removed
std.array.compare
from std api - removed
std.math.cycle
from std api - removed
std.math.saw
from std api - improved fps control in
ginga
- improved keyboard responses in
ginga
- fixed
std.app.fps_show
error in some cores - refactored bundler to generic and complience uses
- refactored buildsystem to more advanced configs in the future
- ps: new framework test added, but replace from luaunit still in progress!
0.0.17
- added new sample capybird
- added new package bundler.lua in https://get.gamely.com.br/bundler.lua
- added new api
std.array
to function programming with arrays - fixed missing docs in
std.draw
- fixed samsung controler inputs
- fixed widescreen in html5 samples
- fixed npm gly-cli bug erase when read files
- fixed error message in canvas
html5
- improved lg store metadata
html5_webos
- improved samsung store metadata
html5_tizen
- improved
std.media
to can be used withstd.ui.grid
0.0.16
- new error visual in core-native-html5
- added
gly.error_clear()
in core-native-html5 - added
gly.resize_widescreen()
in core-native-html5 - changed example helloworld to use
std.text.put
insteadstd.text.print
0.0.15 - hotfix bootstrap
0.0.14 - hotfix npm packages
- fixed swapped npmjs package gly-engine and gly-engine-lite
0.0.13 - now support video background!
- new API's for text in native core
- new npm package @gamely/gly-engine-lite
- added API
std.media
to engine - moved API
std.game
tostd.app
- moved API
std.draw.fps
tostd.app.fps_show
- moved API
std.draw.text
tostd.text.print
- moved API
std.draw.text_tui
tostd.text.put
- moved API
std.draw.font
tostd.text.font_name
andstd.text.font_size
- moved
examples/
dir tosamples/
in source code - removed API
native_draw_text_tui
from native core - changed
gly.init
to accept custom canvas in core-native-html5 - changed
gly.resize
to accept custom width and height in core-native-html5 - fixed bug in bootstrapping cli
- fixed leaks in gly-ide and tool-img-gen
0.0.12 - styled components
- added cli command
tool-template-replace
- added api
std.ui.style
to engine - added api
std.ui.slide
to engine - changed cli command
tool-template-fill
- fixed and improved
std.draw.image
- improved cli to copy assets to dist folder
0.0.11 - cli support on windows
- added core
none
- added core
lite
- added core
html_lite
- added cli support to windows
- fixed core-native-html5 pause
0.0.10 - Hotfix for love2d and ginga
- added cli command
tool-template-fill
- added cli command
tool-package-del
- fixed
.to_wget_cmd()
incorrect parse by bundler
0.0.9 - Hotfix for love2d core
- fixed offset error in core
love