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A little test following the approach of "Meshless Deformations Based on Shape Matching"

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A little test following the ideas in Meshless Deformation Based On Shape Matching.

It's a bit of a mess at the moment, as I got hit by the bug described in these comments:

  -- cf. https://github.com/danielflower/MeshlessDeformations/blob/master/MeshlessDeformations/DeformableObject.cpp#L127
  -- also section 3.1 of the accompanying "MeshlessDeformationsReport.pdf"

and thus the lingering debug prints and WithIntegration stuff. (Does indeed seem stable now, though.)

More interesting might be to do spring-based handles like in the paper's video (found on the author's publications page) and drag it around, possibly for decent cloth or jelly mechanics.

Quadratic interpolation, clustering, and plasticity NYI.


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A little test following the approach of "Meshless Deformations Based on Shape Matching"

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