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- GetSDLWindowHandle() didn't call SDL_GetWindowWMInfo() correctly - FindObjectAndCreateVisualizer() were called from main() with wrong arguments, so 2nd loaded object was displayed first - CUmodelApp::Draw3D() was crashed when displayed dummy object visualizer - sdl.dll was recompiled with pdb - CTextureData: more correct work with CompressedData/ShouldFreeData - using appMalloc/appFree for all allocations instead of mix appMalloc/delete etc - ShouldFreeData was set even when data was not set (for example, if FindBioTexture returned NULL) Other: - placed package loader creating code to UnPackage::CreateLoader() - added typeinfo for FArchive, plus some kind of "dynamic_cast" git-svn-id: svn://localhost@220 a3f5f06f-15b6-264c-8744-b656ee826ca1
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