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Releases: gnembon/carpetmod112

Carpet Mod Version 19_05_02

02 May 18:39
d31dce7
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  • Fix /carpet list for categories
  • Fix NPE in WorldEdit when destroying tile entities
  • Fix and improve /blockinfo
  • Fix for CarpetClient rule changer
  • Fixes to doubleTileTickSchedulingFix

Carpet Mod Version 19_04_16

16 Apr 15:44
16d213d
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  • Portal caching logger
  • Add /light command to change block/skylight
  • Fix wirelessRedstone
  • Auto villager trading
  • Add /removeEntity command to remove entities without using onKillCommand
  • Add doubleTileTickSchedulingFix

Carpet Mod Version 19_03_30

30 Mar 19:36
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  • More fake player fixes, including a duplication fix
  • Structure blocks replace entities
  • publish-subscribe protocol for mods other than carpet client to subscribe to events on the server
  • Creative mode noclip
  • Cake always eat
  • Fixed entity tracker for riding minecarts and boats
  • Players going invisible using portals fix
  • Update suppression crash fix
  • Fixed server sometimes freezing on startup

Carpet Mod Version 19_03_08b

08 Mar 20:37
684d972
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  • enableStableLCGNetherEnd now works for the nether and the end

Carpet Mod Version 19_03_08

08 Mar 16:05
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  • Waypoints.
  • effectsFix (MC_1541).
  • Fake players: show all model parts and adjust name limit to Mojang's, dismount before logout, don't mount players.
  • CarpetSettings refactor. Now, checking whether a rule is enabled in those if statements is as fast as ever :)
  • Random tick chunk indexing protocol for the new carpet client.
  • TNT blast chance logger.
  • Random tick LCG getting and setting.
  • Nether and end snow, ice and lightning disabler.
  • Fix crash from chunk debug tool inside villager AI.

Carpet Mod Version 19_02_17

17 Feb 06:53
c652505
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Chunk Debug Tool by Xcom, 0x53ee71ebe11e and Earthcomputer

Carpet Mod v19_01_07

07 Jan 16:49
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  • Riding player chunk update fix by Xcom
  • Disable vanilla tick warp "feature" by Xcom
  • Entity dismount fix by Xcom
  • Statistics for sub-items by skyrising
  • Nitwit tasks are now saved to disk by NicklasE
  • Fix tab completion in /autosave by DeadlyMC
  • Piston fixes by Xcom
  • (Internal) code cleanup by DeadlyMC and Salandora

Carpet Mod v18_12_20

20 Dec 19:23
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  • Add tileTickLimit rule
  • Add sub-item statistics
  • Fixed projectile logger

How to install carpet mod patch on a server (older tutorial):
https://youtu.be/4LKtapbaojs

Carpet Mod v18_10_18

17 Oct 23:46
fb8fd5c
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  • Structure block limit rule
  • /structure command
  • /fillbiome command
  • /autosave command by 0x
  • WorldEdit support (experimental)
  • Instant wire fixes
  • Fix firework recipes with help from Xcom
  • /ping command
  • Log handlers + command log handlers
  • disablePlayerCollision rule
  • Fix large villages and structures not properly being sent to carpet client
  • Leash fixes by Xcom
  • Fakeplayer fixes by Xcom
  • Random tick optimizations

How to install carpet mod patch on a server (older tutorial):
https://youtu.be/4LKtapbaojs

Carpet Mod v18_08_05

05 Aug 05:21
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water flow optimizations
ticking areas, disable spawnchunks and configurable view distance by EarthComputer

How to install carpet mod patch on a server (older tutorial):
https://youtu.be/4LKtapbaojs